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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
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MapTrainer.cpp
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Author
Age
Files
Lines
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-3
/
+3
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-13
/
+16
*
MapTrainer leadTeamMember is now a list (cleaned up widget as well)
Ben Boeckel
2009-01-20
1
-9
/
+12
*
Changed MapTrainer coordinate to position
Ben Boeckel
2009-01-18
1
-10
/
+10
*
Fixed date
Ben Boeckel
2009-01-08
1
-1
/
+1
*
Fixed some validation checks (only check leadTeamMember when there are some)
Ben Boeckel
2009-01-08
1
-2
/
+3
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-153
/
+32
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-6
/
+6
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-11
/
+16
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-2
/
+2
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-39
/
+39
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+277