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path: root/sigmod/MapEffect.h
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* Add position to MapEffect and MapWarpBen Boeckel2009-03-191-0/+14
* Use QPainterPath for Effects and Warps on mapsBen Boeckel2009-03-191-8/+7
* MapEffect now uses a QRect instead of a QPointBen Boeckel2009-03-181-7/+8
* Sigmod now includes sigcore via <> rather than ""Ben Boeckel2009-02-231-1/+1
* Added MapEffect documentationBen Boeckel2009-01-181-0/+106
* Changed MapEffect coordinate to positionBen Boeckel2009-01-181-5/+5
* Merged CHECK macro branchBen Boeckel2008-12-291-0/+6
* [FIX] Moved Hat, Fraction, Matrix, and Script to sigcoreBen Boeckel2008-10-171-4/+6
* [FIX] Include guard stripped of __Ben Boeckel2008-09-151-2/+2
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-5/+5
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-0/+70