Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add position to MapEffect and MapWarp | Ben Boeckel | 2009-03-19 | 1 | -0/+14 |
* | Use QPainterPath for Effects and Warps on maps | Ben Boeckel | 2009-03-19 | 1 | -8/+7 |
* | MapEffect now uses a QRect instead of a QPoint | Ben Boeckel | 2009-03-18 | 1 | -7/+8 |
* | Sigmod now includes sigcore via <> rather than "" | Ben Boeckel | 2009-02-23 | 1 | -1/+1 |
* | Added MapEffect documentation | Ben Boeckel | 2009-01-18 | 1 | -0/+106 |
* | Changed MapEffect coordinate to position | Ben Boeckel | 2009-01-18 | 1 | -5/+5 |
* | Merged CHECK macro branch | Ben Boeckel | 2008-12-29 | 1 | -0/+6 |
* | [FIX] Moved Hat, Fraction, Matrix, and Script to sigcore | Ben Boeckel | 2008-10-17 | 1 | -4/+6 |
* | [FIX] Include guard stripped of __ | Ben Boeckel | 2008-09-15 | 1 | -2/+2 |
* | [FIX] Renamed everything (in use) away from Poké- prefixes | Ben Boeckel | 2008-09-06 | 1 | -5/+5 |
* | [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for... | Ben Boeckel | 2008-09-05 | 1 | -0/+70 |