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path: root/sigmod/Map.h
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* Add a flag to Map to mark it as a world mapBen Boeckel2009-05-281-0/+4
* Maps don't have a type anymoreBen Boeckel2009-03-291-14/+0
* Fix includes after function splitBen Boeckel2009-03-261-0/+1
* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...Ben Boeckel2009-02-241-4/+4
* Sigmod now includes sigcore via <> rather than ""Ben Boeckel2009-02-231-1/+1
* FlyWarp isn't needed on Map and cleaned up widgetBen Boeckel2009-01-201-5/+1
* Merged CHECK macro branchBen Boeckel2008-12-291-0/+6
* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-13/+21
* [FIX] Moved Hat, Fraction, Matrix, and Script to sigcoreBen Boeckel2008-10-171-4/+6
* [FIX] Started documenting SigmodBen Boeckel2008-10-061-1/+0
* [FIX] Include guard stripped of __Ben Boeckel2008-09-151-2/+2
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-10/+10
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-0/+161