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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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sigmod
/
Map.h
Commit message (
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Author
Age
Files
Lines
*
Add a flag to Map to mark it as a world map
Ben Boeckel
2009-05-28
1
-0
/
+4
*
Maps don't have a type anymore
Ben Boeckel
2009-03-29
1
-14
/
+0
*
Fix includes after function split
Ben Boeckel
2009-03-26
1
-0
/
+1
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-4
/
+4
*
Sigmod now includes sigcore via <> rather than ""
Ben Boeckel
2009-02-23
1
-1
/
+1
*
FlyWarp isn't needed on Map and cleaned up widget
Ben Boeckel
2009-01-20
1
-5
/
+1
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-0
/
+6
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-13
/
+21
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-4
/
+6
*
[FIX] Started documenting Sigmod
Ben Boeckel
2008-10-06
1
-1
/
+0
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
1
-2
/
+2
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-10
/
+10
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+161