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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...Ben Boeckel2009-02-241-5/+5
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-10/+12
* Added special load/save for enumerationsBen Boeckel2009-01-161-3/+3
* Merged CHECK macro branchBen Boeckel2008-12-291-59/+18
* Added unlimited values to weight limitsBen Boeckel2008-12-261-2/+2
* Fixed up limit checking in ItemTypeBen Boeckel2008-12-251-4/+4
* Documented ItemBen Boeckel2008-12-251-0/+4
* Bounds errors are verbose now and some unchecked conditions fixed as wellBen Boeckel2008-12-251-3/+3
* Fixed up some checking in ItemTypeBen Boeckel2008-12-241-5/+7
* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-1/+1
* [FIX] Removed *_End definesBen Boeckel2008-09-251-1/+22
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-19/+19
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-0/+135