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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigmod
/
ItemType.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-5
/
+5
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-10
/
+12
*
Added special load/save for enumerations
Ben Boeckel
2009-01-16
1
-3
/
+3
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-59
/
+18
*
Added unlimited values to weight limits
Ben Boeckel
2008-12-26
1
-2
/
+2
*
Fixed up limit checking in ItemType
Ben Boeckel
2008-12-25
1
-4
/
+4
*
Documented Item
Ben Boeckel
2008-12-25
1
-0
/
+4
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-3
/
+3
*
Fixed up some checking in ItemType
Ben Boeckel
2008-12-24
1
-5
/
+7
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-1
/
+1
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-1
/
+22
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-19
/
+19
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+135