index
:
sigen.git
0.1
0.2
master
no-macros
sigmod-checks
Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
sigmod
/
Item.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix years in header comments
Ben Boeckel
2009-03-16
1
-1
/
+1
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-7
/
+7
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-11
/
+14
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-97
/
+32
*
Item's setSellPrice shouldn't error if sellable isn't set; it'll just get ign...
Ben Boeckel
2008-12-25
1
-5
/
+0
*
Additional check in Item for setting sellPrice if the item is not sellable
Ben Boeckel
2008-12-25
1
-0
/
+5
*
Removed unnecessary dtor in Item
Ben Boeckel
2008-12-25
1
-4
/
+0
*
Documented Item
Ben Boeckel
2008-12-25
1
-0
/
+4
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-4
/
+4
*
Now copying sellPrice in Item
Ben Boeckel
2008-12-24
1
-0
/
+1
*
Fixed up Item defaults, checks on price, and condensed one section of code fo...
Ben Boeckel
2008-12-24
1
-6
/
+5
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-5
/
+5
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-2
/
+2
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-1
/
+43
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-25
/
+25
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+173