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* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...Ben Boeckel2009-02-241-10/+10
* Add using namespace Sigmod and Sigcore to sigmod sources for cleaner codeBen Boeckel2009-02-241-11/+14
* Fix more valgrind errors in sigmodBen Boeckel2009-02-131-7/+7
* Expanded "..." contraction in switch statementsBen Boeckel2009-01-211-1/+4
* Merged CHECK macro branchBen Boeckel2008-12-291-82/+32
* Bounds errors are verbose now and some unchecked conditions fixed as wellBen Boeckel2008-12-251-7/+7
* Another typo with the casesBen Boeckel2008-12-241-1/+1
* Minor typo with switch statementBen Boeckel2008-12-241-1/+1
* Added a validation measure and formatting in setObeyBen Boeckel2008-12-241-4/+4
* [FIX] No more asserts in sigmodBen Boeckel2008-11-081-5/+5
* [FIX] Moved Hat, Fraction, Matrix, and Script to sigcoreBen Boeckel2008-10-171-4/+4
* [FIX] Added single player option to SigmodBen Boeckel2008-10-061-0/+4
* [FIX] Removed *_End definesBen Boeckel2008-09-251-9/+9
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-26/+26
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-0/+195