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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
sigbattle
/
TeamMember.cpp
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Author
Age
Files
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*
Begin migration of core classes to libsigencore
Ben Boeckel
2009-01-27
1
-705
/
+0
*
Removed includes of deleted files
Ben Boeckel
2009-01-17
1
-2
/
+0
*
Updated code to support new MapTrainerTeamMember item representation
Ben Boeckel
2009-01-10
1
-1
/
+7
*
[FIX] Moved Hat, Fraction, Matrix, and Script to sigcore
Ben Boeckel
2008-10-17
1
-11
/
+11
*
[FIX] Added single player option to Sigmod
Ben Boeckel
2008-10-06
1
-4
/
+11
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-10
/
+21
*
[FIX] Include guard stripped of __
Ben Boeckel
2008-09-15
1
-3
/
+3
*
[FIX] Players now have money
Ben Boeckel
2008-09-10
1
-2
/
+1
*
[FIX] Added a static poll method to Fraction
Ben Boeckel
2008-09-07
1
-52
/
+78
*
[FIX] Spelling mistake in sigscript classes
Ben Boeckel
2008-09-07
1
-0
/
+5
*
[FIX] Fixed some things in the ATBTimer
Ben Boeckel
2008-09-07
1
-0
/
+16
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-150
/
+150
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+637