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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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pokescripting
Commit message (
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
75
-5139
/
+0
*
[FIX] Fixed method in SoundWrapper to be more accurate
Ben Boeckel
2008-08-27
4
-4
/
+4
*
[FIX] Enumerations now have access from scripts (name->value)
Ben Boeckel
2008-08-26
15
-2
/
+97
*
[FIX] Fixed some minor typos
Ben Boeckel
2008-08-26
3
-1
/
+45
*
[FIX] TeamMember now allows shadowing of values
Ben Boeckel
2008-08-18
37
-8
/
+77
*
[FIX] Fixed some unused linkings in pokescripting
Ben Boeckel
2008-08-18
1
-1
/
+0
*
[FIX] Script to make a tarball now defaults to HEAD for the revision
Ben Boeckel
2008-08-18
72
-590
/
+759
*
[FIX] List members of pokemod classes now can be returned in their entirety
Ben Boeckel
2008-08-05
72
-1401
/
+2591
*
[FIX] SoundUI widget has a better layout
Ben Boeckel
2008-08-04
38
-206
/
+458
*
[FIX] Move no longer uses the overworld flag (will just check to see if the w...
Ben Boeckel
2008-08-04
6
-12
/
+43
*
[FIX] Cleaned up the RC file
Ben Boeckel
2008-08-04
7
-27
/
+96
*
[ADD] Added XMLGUI file for pokemodr
Ben Boeckel
2008-08-02
1
-1
/
+0
*
[FIX] Added a depth variable to Trainer
Ben Boeckel
2008-07-28
3
-0
/
+54
*
[FIX] Slimmed up main() for pokemodr
Ben Boeckel
2008-07-20
1
-4
/
+4
*
[ADD] Added pokescripting to the spec file
Ben Boeckel
2008-07-20
2
-57
/
+3
*
[FIX] Actually added the Wrapper classes (again :( )
Ben Boeckel
2008-07-12
38
-0
/
+3222