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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokemodr
/
TrainerUI.cpp
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-141
/
+0
*
[FIX] Script to make a tarball now defaults to HEAD for the revision
Ben Boeckel
2008-08-18
1
-10
/
+25
*
[FIX] Cleaned up the RC file
Ben Boeckel
2008-08-04
1
-12
/
+9
*
[FIX] Added a depth variable to Trainer
Ben Boeckel
2008-07-28
1
-0
/
+6
*
[FIX] Fixes to Nature
Ben Boeckel
2008-07-02
1
-0
/
+47
*
[FIX] Using qobject_cast now where possible
Ben Boeckel
2008-06-30
1
-8
/
+8
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-36
/
+18
*
[FIX] Classes in pokemod will no longer emit a changed signal if not actually...
Ben Boeckel
2008-05-21
1
-1
/
+1
*
[FIX] Added a command widget
Ben Boeckel
2008-05-21
1
-1
/
+0
*
[ADD] Added Dialog widget and preliminary code for the commands
Ben Boeckel
2008-05-20
1
-1
/
+0
*
[FIX] Refactored out connections made within widgets
Ben Boeckel
2008-05-15
1
-4
/
+0
*
[FIX] Refactored the apply/discard buttons out of the widgets
Ben Boeckel
2008-05-15
1
-3
/
+2
*
[ADD] Sound UI code
Ben Boeckel
2008-05-13
1
-6
/
+7
*
[FIX] UI widgets now load upon click
Ben Boeckel
2008-05-11
1
-2
/
+2
*
[FIX] Added Q_OBJECT to pokemod classes
Ben Boeckel
2008-05-07
1
-22
/
+6
*
[FIX] More header cleanliness
Ben Boeckel
2008-04-27
1
-17
/
+18
*
[FIX] Pokemod objects now know about parents
Ben Boeckel
2008-04-27
1
-8
/
+8
*
[FIX] Frac -> Fraction
Ben Boeckel
2008-04-17
1
-66
/
+58
*
[FIX] ImageDialog -> FileDialog
Ben Boeckel
2008-03-10
1
-0
/
+123