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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokemodr
/
TilemapModel.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
[FIX] Tilemap model now works
Ben Boeckel
2008-06-01
1
-155
/
+0
*
[ADD] Sound UI code
Ben Boeckel
2008-05-13
1
-1
/
+1
*
[FIX] Added Q_OBJECT to pokemod classes
Ben Boeckel
2008-05-07
1
-1
/
+1
*
[FIX] Pokemod objects now know about parents
Ben Boeckel
2008-04-27
1
-7
/
+7
*
[FIX] Old tree handling is gone
Ben Boeckel
2008-04-24
1
-1
/
+2
*
[FIX] Frac -> Fraction
Ben Boeckel
2008-04-17
1
-49
/
+47
*
[FIX] Member variables now use m_ prefix
Ben Boeckel
2008-03-31
1
-2
/
+2
*
[ADD] Pokemod tree will reflect PokéMod heirarchy and load panels
Ben Boeckel
2008-02-25
1
-2
/
+10
*
[FIX] Map editing looks promisingly partially fixed
Ben Boeckel
2008-02-23
1
-11
/
+36
*
[FIX] Frac now makes sure that the denominator is positive
Ben Boeckel
2008-02-22
1
-2
/
+5
*
[FIX] Fixed GPL headers in source files from rogue find/replace
Ben Boeckel
2008-02-19
1
-1
/
+1
*
[FIX] pokemod now passes pointers around instead of references
Ben Boeckel
2008-02-19
1
-11
/
+11
*
[FIX] Tile UI form fixes
Ben Boeckel
2008-02-07
1
-19
/
+24
*
[ADD] Tilemap editing to the Map form
Ben Boeckel
2008-02-06
1
-0
/
+115