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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokemodr
/
SpeciesEvolutionUI.cpp
Commit message (
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Author
Age
Files
Lines
*
[FIX] Refactored the apply/discard buttons out of the widgets
Ben Boeckel
2008-05-15
1
-3
/
+2
*
[ADD] MapTrainerUI logic
Ben Boeckel
2008-05-14
1
-5
/
+5
*
[ADD] Sound UI code
Ben Boeckel
2008-05-13
1
-2
/
+2
*
[FIX] UI widgets now load upon click
Ben Boeckel
2008-05-11
1
-2
/
+2
*
[FIX] Added Q_OBJECT to pokemod classes
Ben Boeckel
2008-05-07
1
-66
/
+13
*
[FIX] More header cleanliness
Ben Boeckel
2008-04-27
1
-36
/
+34
*
[FIX] Pokemod objects now know about parents
Ben Boeckel
2008-04-27
1
-18
/
+18
*
[FIX] Frac -> Fraction
Ben Boeckel
2008-04-17
1
-93
/
+91
*
[FIX] UI classes now have initGui and refreshGui
Ben Boeckel
2008-02-28
1
-8
/
+11
*
[FIX] Apply/Discard buttons now set correctly when loaded or changes are disc...
Ben Boeckel
2008-02-26
1
-2
/
+2
*
[FIX] Sizers fixed in KTabWidgets
Ben Boeckel
2008-02-25
1
-1
/
+2
*
[FIX] KTabWidget now used rather than QTabWidget (though this kills Qt Design...
Ben Boeckel
2008-02-24
1
-3
/
+4
*
[FIX] Warp states can now leave states untouched
Ben Boeckel
2008-02-23
1
-1
/
+1
*
[FIX] Frac bug with type of Over1
Ben Boeckel
2008-02-23
1
-9
/
+9
*
[FIX] UI forms now only allow apply/discard when it can be applied
Ben Boeckel
2008-02-23
1
-0
/
+1
*
[FIX] Frac now makes sure that the denominator is positive
Ben Boeckel
2008-02-22
1
-7
/
+9
*
[ADD] SpeciesEvolution.{h, cpp}
Ben Boeckel
2008-02-20
1
-0
/
+226