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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
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pokemodr
/
ScriptWidget.cpp
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Author
Age
Files
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*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-148
/
+0
*
[FIX] Script to make a tarball now defaults to HEAD for the revision
Ben Boeckel
2008-08-18
1
-1
/
+9
*
[FIX] ScriptWidget editing now works a lot better
Ben Boeckel
2008-08-05
1
-11
/
+36
*
[FIX] Cleaned up the RC file
Ben Boeckel
2008-08-04
1
-22
/
+12
*
[ADD] Added XMLGUI file for pokemodr
Ben Boeckel
2008-08-02
1
-1
/
+2
*
[FIX] Added a depth variable to Trainer
Ben Boeckel
2008-07-28
1
-3
/
+6
*
[FIX] Fixed an infinite loop in Fraction::reduce
Ben Boeckel
2008-07-26
1
-1
/
+3
*
[FIX] Fraction won't reduce whenever possible
Ben Boeckel
2008-07-26
1
-10
/
+16
*
[ADD] Added pokescripting to the spec file
Ben Boeckel
2008-07-20
1
-2
/
+5
*
[FIX] Separated battle and world scripts for abilities and moves
Ben Boeckel
2008-07-12
1
-2
/
+1
*
[FIX] KMenu* can now be put into a QVariant
Ben Boeckel
2008-07-04
1
-11
/
+29
*
[FIX] Corrected a signal connection in ScriptWidget
Ben Boeckel
2008-06-30
1
-1
/
+1
*
[FIX] Using qobject_cast now where possible
Ben Boeckel
2008-06-30
1
-11
/
+47
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-8
/
+7
*
[FIX] Item widget works better
Ben Boeckel
2008-05-27
1
-2
/
+2
*
[ADD] More documentation
Ben Boeckel
2008-05-24
1
-2
/
+2
*
[ADD] Added UI classes for GlobalScript
Ben Boeckel
2008-05-23
1
-0
/
+58