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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokemodr
/
PokemodrUI.cpp
Commit message (
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-451
/
+0
*
[FIX] Added KNewStuff2 for Pokémod upload and download
Ben Boeckel
2008-08-27
1
-0
/
+45
*
[FIX] ScriptWidget editing now works a lot better
Ben Boeckel
2008-08-05
1
-1
/
+1
*
[FIX] Move no longer uses the overworld flag (will just check to see if the w...
Ben Boeckel
2008-08-04
1
-3
/
+3
*
[FIX] Cleaned up the RC file
Ben Boeckel
2008-08-04
1
-25
/
+14
*
[ADD] Added XMLGUI file for pokemodr
Ben Boeckel
2008-08-02
1
-51
/
+41
*
[FIX] Added a depth variable to Trainer
Ben Boeckel
2008-07-28
1
-2
/
+6
*
[FIX] Fixed an infinite loop in Fraction::reduce
Ben Boeckel
2008-07-26
1
-1
/
+6
*
[FIX] KMenu* can now be put into a QVariant
Ben Boeckel
2008-07-04
1
-11
/
+12
*
[FIX] Using qobject_cast now where possible
Ben Boeckel
2008-06-30
1
-4
/
+4
*
[FIX] Using cmake now (still is rough)
Ben Boeckel
2008-06-21
1
-2
/
+2
*
[FIX] Validation works in Pokémodr
Ben Boeckel
2008-06-19
1
-3
/
+1
*
[FIX] Minor spelling errors in widgets
Ben Boeckel
2008-06-18
1
-5
/
+1
*
[FIX] Added some signals to Arena
Ben Boeckel
2008-06-09
1
-10
/
+10
*
[FIX] Some crashes in the Models that grab names from other objects
Ben Boeckel
2008-06-09
1
-6
/
+6
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-0
/
+423