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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokemodr
/
PokemodTreeModel.cpp
Commit message (
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-159
/
+0
*
[FIX] Using cmake now (still is rough)
Ben Boeckel
2008-06-21
1
-3
/
+3
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-19
/
+19
*
[FIX] Some Model errors with the tree
Ben Boeckel
2008-06-04
1
-3
/
+8
*
[ADD] More documentation
Ben Boeckel
2008-05-25
1
-28
/
+3
*
[FIX] Opening files and saving now works
Ben Boeckel
2008-05-21
1
-5
/
+17
*
[FIX] Models cleaned up (each class is now in its own file, parenting not har...
Ben Boeckel
2008-05-20
1
-0
/
+1
*
[FIX] SoundUI uses correct icon names now
Ben Boeckel
2008-05-16
1
-4
/
+0
*
[FIX] TypeModel done for data() in models
Ben Boeckel
2008-05-16
1
-0
/
+4
*
[FIX] Refactored out connections made within widgets
Ben Boeckel
2008-05-15
1
-0
/
+1
*
[FIX] UI widgets now load upon click
Ben Boeckel
2008-05-11
1
-5
/
+2
*
[FIX] Some invalid indexing in PokemodModel
Ben Boeckel
2008-05-09
1
-4
/
+1
*
[FIX] Organized some more model code
Ben Boeckel
2008-04-29
1
-0
/
+3
*
[FIX] De-inlined some methods
Ben Boeckel
2008-04-28
1
-2
/
+3
*
[FIX] Pokemod objects now know about parents
Ben Boeckel
2008-04-27
1
-24
/
+25
*
[FIX] Matrix edge case when size is (0,0)
Ben Boeckel
2008-04-25
1
-1
/
+5
*
[FIX] Drag/Drop should work (in theory)
Ben Boeckel
2008-04-25
1
-0
/
+29
*
[ADD] New classes for the models
Ben Boeckel
2008-04-24
1
-0
/
+133