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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokemodr
/
PokemodTree.cpp
Commit message (
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-156
/
+0
*
[FIX] KMenu* can now be put into a QVariant
Ben Boeckel
2008-07-04
1
-1
/
+1
*
[FIX] Using qobject_cast now where possible
Ben Boeckel
2008-06-30
1
-5
/
+5
*
[FIX] Using cmake now (still is rough)
Ben Boeckel
2008-06-21
1
-1
/
+1
*
[FIX] Minor spelling errors in widgets
Ben Boeckel
2008-06-18
1
-1
/
+0
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-27
/
+27
*
[FIX] URLs now accepted on the command line
Ben Boeckel
2008-06-04
1
-3
/
+21
*
[FIX] Context menus added
Ben Boeckel
2008-05-26
1
-6
/
+0
*
[ADD] More documentation
Ben Boeckel
2008-05-25
1
-1
/
+29
*
[FIX] Closing PokeMods works now
Ben Boeckel
2008-05-21
1
-15
/
+34
*
[FIX] Opening files and saving now works
Ben Boeckel
2008-05-21
1
-11
/
+19
*
[FIX] Added a command widget
Ben Boeckel
2008-05-21
1
-1
/
+1
*
[FIX] TypeModel done for data() in models
Ben Boeckel
2008-05-16
1
-1
/
+0
*
[FIX] Refactored the apply/discard buttons out of the widgets
Ben Boeckel
2008-05-15
1
-2
/
+5
*
[FIX] Added more code for the main window
Ben Boeckel
2008-05-15
1
-0
/
+23
*
[FIX] More things are coded for the main window
Ben Boeckel
2008-05-15
1
-0
/
+29
*
[FIX] UI widgets now load upon click
Ben Boeckel
2008-05-11
1
-0
/
+36