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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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/
pokemodr
/
MapTrainerUI.cpp
Commit message (
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-116
/
+0
*
[FIX] Using qobject_cast now where possible
Ben Boeckel
2008-06-30
1
-17
/
+17
*
[FIX] Replaced Point with QPoint (less duplicate code)
Ben Boeckel
2008-06-30
1
-1
/
+1
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-32
/
+32
*
[FIX] Recent files now works
Ben Boeckel
2008-05-26
1
-4
/
+6
*
[ADD] Added UI classes for GlobalScript
Ben Boeckel
2008-05-23
1
-26
/
+3
*
[FIX] Scrapped effects and such for scripts (going to use Kross) in pokemod
Ben Boeckel
2008-05-23
1
-7
/
+0
*
[FIX] Classes in pokemod will no longer emit a changed signal if not actually...
Ben Boeckel
2008-05-21
1
-4
/
+4
*
[FIX] Added a command widget
Ben Boeckel
2008-05-21
1
-1
/
+0
*
[ADD] Added Dialog widget and preliminary code for the commands
Ben Boeckel
2008-05-20
1
-1
/
+0
*
[FIX] general is now merged into pokemod
Ben Boeckel
2008-05-19
1
-0
/
+1
*
[FIX] SoundUI uses correct icon names now
Ben Boeckel
2008-05-16
1
-7
/
+4
*
[FIX] Refactored out connections made within widgets
Ben Boeckel
2008-05-15
1
-4
/
+0
*
[FIX] Refactored the apply/discard buttons out of the widgets
Ben Boeckel
2008-05-15
1
-3
/
+2
*
[ADD] MapEffect widget logic
Ben Boeckel
2008-05-15
1
-1
/
+1
*
[FIX] API of FractionWidget and PointWidget
Ben Boeckel
2008-05-15
1
-19
/
+3
*
[FIX] Added the MapTrainer code (forgot to commit)
Ben Boeckel
2008-05-15
1
-0
/
+169