summaryrefslogtreecommitdiffstats
path: root/pokemodr/MapEffectUI.cpp
Commit message (Expand)AuthorAgeFilesLines
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-96/+0
* [FIX] Cleaned up the RC fileBen Boeckel2008-08-041-12/+9
* [FIX] Using qobject_cast now where possibleBen Boeckel2008-06-301-13/+13
* [FIX] Replaced Point with QPoint (less duplicate code)Ben Boeckel2008-06-301-1/+1
* [FIX] All modules now use their own namespaceBen Boeckel2008-06-091-26/+26
* [FIX] Recent files now worksBen Boeckel2008-05-261-0/+2
* [ADD] Added UI classes for GlobalScriptBen Boeckel2008-05-231-5/+3
* [FIX] Scrapped effects and such for scripts (going to use Kross) in pokemodBen Boeckel2008-05-231-86/+6
* [FIX] Classes in pokemod will no longer emit a changed signal if not actually...Ben Boeckel2008-05-211-5/+5
* [FIX] Added a command widgetBen Boeckel2008-05-211-1/+0
* [ADD] Added Dialog widget and preliminary code for the commandsBen Boeckel2008-05-201-5/+0
* [FIX] SoundUI uses correct icon names nowBen Boeckel2008-05-161-35/+35
* [FIX] TypeModel done for data() in modelsBen Boeckel2008-05-161-1/+1
* [FIX] Refactored the apply/discard buttons out of the widgetsBen Boeckel2008-05-151-3/+2
* [ADD] MapEffect widget logicBen Boeckel2008-05-151-0/+186