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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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pokemodr
/
FractionWidget.cpp
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-98
/
+0
*
[FIX] Fixed some minor typos
Ben Boeckel
2008-08-26
1
-2
/
+2
*
[FIX] Script to make a tarball now defaults to HEAD for the revision
Ben Boeckel
2008-08-18
1
-2
/
+2
*
[FIX] Added a depth variable to Trainer
Ben Boeckel
2008-07-28
1
-11
/
+26
*
[FIX] Fixed an infinite loop in Fraction::reduce
Ben Boeckel
2008-07-26
1
-5
/
+5
*
[FIX] All modules now use their own namespace
Ben Boeckel
2008-06-09
1
-11
/
+11
*
[FIX] Some images no longer needed
Ben Boeckel
2008-06-03
1
-2
/
+2
*
[FIX] Fixed up some FractionWidget code
Ben Boeckel
2008-05-30
1
-18
/
+15
*
[FIX] Typechart now works
Ben Boeckel
2008-05-28
1
-17
/
+11
*
[FIX] Item widget works better
Ben Boeckel
2008-05-27
1
-3
/
+3
*
[FIX] Added a command widget
Ben Boeckel
2008-05-21
1
-4
/
+0
*
[FIX] Refactored out connections made within widgets
Ben Boeckel
2008-05-15
1
-0
/
+12
*
[FIX] API of FractionWidget and PointWidget
Ben Boeckel
2008-05-15
1
-13
/
+13
*
[FIX] More header cleanliness
Ben Boeckel
2008-04-27
1
-1
/
+0
*
[FIX] Pokemod objects now know about parents
Ben Boeckel
2008-04-27
1
-3
/
+3
*
[FIX] Frac -> Fraction
Ben Boeckel
2008-04-17
1
-0
/
+85