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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
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/
pokemod
/
EggGroup.h
Commit message (
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Author
Age
Files
Lines
*
[FIX] Prettyfied include sections
Ben Boeckel
2008-02-20
1
-1
/
+3
*
[FIX] pokemod now passes pointers around instead of references
Ben Boeckel
2008-02-19
1
-3
/
+3
*
[FIX] Only committed general last time
Ben Boeckel
2008-02-01
1
-4
/
+4
*
[FIX] PokeMod namespace removed
Ben Boeckel
2008-01-21
1
-24
/
+21
*
[FIX] pokemod compiles faster due to better placement of #includes
Ben Boeckel
2008-01-21
1
-1
/
+3
*
[DEL] Removed PokeGen namespace
Ben Boeckel
2008-01-19
1
-23
/
+20
*
[FIX] Added 2008 to copyrights
Ben Boeckel
2008-01-17
1
-3
/
+3
*
[FIX] classes more usable
Ben Boeckel
2007-11-22
1
-8
/
+10
*
Redoing rev25
Ben Boeckel
2007-10-26
1
-1
/
+1
*
Reverted repo back to rev24 because committing of rev25 messed up
Ben Boeckel
2007-10-26
1
-1
/
+1
*
[ADD] DISCLAIMER
Ben Boeckel
2007-10-26
1
-1
/
+1
*
[FIX] Neural Network methods complete
Ben Boeckel
2007-09-21
1
-55
/
+55
*
Moved to GPLv3 and Qt4, Changed String -> QString, other minor fixes
Ben Boeckel
2007-07-21
1
-11
/
+11
*
Fixed Logging, minor fixes, got rid of NatureEffect, and started migration fr...
Ben Boeckel
2007-07-03
1
-3
/
+0
*
const arguments where possible, EggGroup, Move beginnings
Ben Boeckel
2007-05-26
1
-0
/
+58