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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
4
-288
/
+0
*
[FIX] SoundUI widget has a better layout
Ben Boeckel
2008-08-04
1
-2
/
+1
*
[FIX] Using cmake now (still is rough)
Ben Boeckel
2008-06-21
1
-24
/
+0
*
[FIX] Added some signals to Arena
Ben Boeckel
2008-06-09
3
-50
/
+38
*
[FIX] Refactored some .pro stuff
Ben Boeckel
2008-05-18
1
-14
/
+5
*
[FIX] RPM now builds successfully
Ben Boeckel
2008-05-18
1
-8
/
+14
*
[FIX] Added a skeleton to pokemodr documentation
Ben Boeckel
2008-05-18
1
-1
/
+2
*
[FIX] Pokemodr overlays are now in overlays, not images/overlays
Ben Boeckel
2008-05-17
2
-15
/
+135
*
[FIX] Cleaned up some .pro soup
Ben Boeckel
2008-05-16
2
-0
/
+146
*
[FIX] Frac now makes sure that the denominator is positive
Ben Boeckel
2008-02-22
1
-8
/
+17
*
[FIX] pokemodr.ui file
Ben Boeckel
2008-01-24
1
-1
/
+1
*
[FIX] Grammer in Changelog
Ben Boeckel
2008-01-23
1
-0
/
+1
*
[ADD] More GUI classes (only MoveEffect left)
Ben Boeckel
2008-01-21
1
-3
/
+3
*
[DEL] Removed PokeGen namespace
Ben Boeckel
2008-01-19
1
-2
/
+1
*
[FIX] Added 2008 to other copyright lines
Ben Boeckel
2008-01-18
2
-0
/
+52