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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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path:
root
/
pokebattle
/
Arena.cpp
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Author
Age
Files
Lines
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-117
/
+0
*
[FIX] Changed the providers URL to a better structure
Ben Boeckel
2008-08-28
1
-0
/
+8
*
[FIX] Reworked some inheritence in Pokebattle
Ben Boeckel
2008-08-22
1
-1
/
+1
*
[FIX] Cleaned up some TODO tags (fine tuning)
Ben Boeckel
2008-08-21
1
-11
/
+26
*
[FIX] ScriptWidget editing now works a lot better
Ben Boeckel
2008-08-05
1
-1
/
+2
*
[FIX] Fraction won't reduce whenever possible
Ben Boeckel
2008-07-26
1
-33
/
+19
*
[FIX] Slimmed up main() for pokemodr
Ben Boeckel
2008-07-20
1
-2
/
+12
*
[ADD] Added pokescripting to the spec file
Ben Boeckel
2008-07-20
1
-0
/
+1
*
[FIX] Replaced Point with QPoint (less duplicate code)
Ben Boeckel
2008-06-30
1
-8
/
+31
*
[FIX] Using cmake now (still is rough)
Ben Boeckel
2008-06-21
1
-2
/
+5
*
[FIX] Fractions can now be polled for chances
Ben Boeckel
2008-06-18
1
-20
/
+12
*
[FIX] Fixed up some bugs with Hat
Ben Boeckel
2008-06-17
1
-4
/
+7
*
[FIX] Fixed up some build errors with pokebattle
Ben Boeckel
2008-06-10
1
-0
/
+1
*
[FIX] Added some stuff to Pokebattle
Ben Boeckel
2008-06-10
1
-1
/
+50
*
[FIX] Added some signals to Arena
Ben Boeckel
2008-06-09
1
-0
/
+5
*
[FIX] TypechartModel fixed up a bit
Ben Boeckel
2008-06-07
1
-0
/
+1
*
[FIX] UI files now use <> including rather than "" for KDE classes
Ben Boeckel
2008-06-07
1
-0
/
+19