| Commit message (Collapse) | Author | Age | Files | Lines |
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[FIX] Moved battle to pokebattle
[FIX] Starting to figure out the battle system
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@197 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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Designer interaction :\ )
[FIX] Minor fixes in PokeModr class
[DEL] Ref.{h, cpp}
[FIX] Ref enumerations now in Pokemod class
[FIX] new/delete used for subclasses in pokemod now
[FIX] Inclusion hell in pokemod (should compile faster)
[FIX] Spelling typos
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@82 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[ADD] MapWildListEncounter.{h, cpp}
[ADD] Flag setting in UI forms a less work
[FIX] Scope setting in MapWildList better
[FIX] SpeciesUI form elements now disabled if not available
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@76 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[FIX] PokemodUI vtable errors
[FIX] Manual .pro file clean up
[FIX] Was attempting to emit a slot...
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@72 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[FIX] Sprite-containing classes less repetative with determining paths
[FIX] More include cleanup in pokemodr
[FIX] Precision of Frac decimal equivalents now use a define
[FIX] Species UI form is now more compact and complete
[ADD] SpeciesUI.{h, cpp} (again; wasn't actually included last time and got lost)
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@68 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[FIX] added better .pro rules
[FIX] PokeModTreeItem works now
[FIX] LICENSE file is purely the terms
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@41 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[FIX] Made pokemod classes contain their names for later ease
[ADD] PokéModr main window form
[FIX] Ini and Exception includes fixed
[FIX] BugCatcher bugs fixed
[FIX] .pro files fixed
[ADD] PokéModr main GUI almost complete
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@40 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[FIX] Polished up GUI classes
[FIX] renamed methods get*ByID -> get*Index instead for more logical get*ByID
[FIX] Renaming in pokemod to remove mention of Pokémon
[FIX] minor .pro fixes (aesthetic mainly)
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@35 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[ADD] general/AudioCache.h completed
[DEL] VERSION removed from subdir .pro files
[DEL] audio/
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@33 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[ADD] More .pro files for qmake
[ADD] overworld folder for the world map stuff
[ADD] Refined pokegen and pokemodr file structures
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@32 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[ADD] DISCLAIMER
[FIX] PokemonEvolution styles
[ADD] Relative enumeration
[DEL] pokemod/Status.{h, cpp}
[DEL] pokemod/StatusEffect.{h, cpp}
[FIX] Status effects will be added as needed instead of customized
[FIX] Completed ItemEffects
[FIX] Factored out Natures to be global
[DEL] pokemod/PokemonNature.{h, cpp}
[DEL] ai/Net.{h, cpp}
[DEL] ai/Layer/{h, cpp}
[ADD] battle/Arena.{h, cpp}
[ADD] battle/Team.{h, cpp}
[ADD] battle/Human.{h, cpp}
[ADD] battle/Bot.{h, cpp}
[ADD] battle/GhostBot.{h, cpp}
[ADD] battle/Pokemon.{h, cpp}
[ADD] battle/Ghost.{h, cpp}
[FIX] Fixed some scope errors in pokemod
[ADD] audio/audio.pro
[ADD] audio/Audio.{h, cpp}
[ADD] audio/AudioLibrary.{h, cpp}
[ADD] audio/AudioSystem.{h, cpp}
[ADD] audio/Music.{h, cpp}
[ADD] audio/SoundEffect.{h, cpp}
[DEL] old audio system (was in C)
[FIX] Optimized some routines in pokemod
[FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@27 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@26 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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[FIX] PokemonEvolution styles
[ADD] Relative enumeration
[DEL] pokemod/Status.{h, cpp}
[DEL] pokemod/StatusEffect.{h, cpp}
[FIX] Status effects will be added as needed instead of customized
[FIX] Completed ItemEffects
[FIX] Factored out Natures to be global
[DEL] pokemod/PokemonNature.{h, cpp}
[DEL] ai/Net.{h, cpp}
[DEL] ai/Layer/{h, cpp}
[ADD] battle/Arena.{h, cpp}
[ADD] battle/Team.{h, cpp}
[ADD] battle/Human.{h, cpp}
[ADD] battle/Bot.{h, cpp}
[ADD] battle/GhostBot.{h, cpp}
[ADD] battle/Pokemon.{h, cpp}
[ADD] battle/Ghost.{h, cpp}
[FIX] Fixed some scope errors in pokemod
[ADD] audio/audio.pro
[ADD] audio/Audio.{h, cpp}
[ADD] audio/AudioLibrary.{h, cpp}
[ADD] audio/AudioSystem.{h, cpp}
[ADD] audio/Music.{h, cpp}
[ADD] audio/SoundEffect.{h, cpp}
[DEL] old audio system (was in C)
[FIX] Optimized some routines in pokemod
[FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@25 6ecfd1a5-f3ed-3746-8530-beee90d26b22
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