diff options
Diffstat (limited to 'sigscript/AbilityWrapper.cpp')
| -rw-r--r-- | sigscript/AbilityWrapper.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/sigscript/AbilityWrapper.cpp b/sigscript/AbilityWrapper.cpp index c1132207..a48d852b 100644 --- a/sigscript/AbilityWrapper.cpp +++ b/sigscript/AbilityWrapper.cpp @@ -24,7 +24,11 @@ // Sigmod includes #include <sigmod/Ability.h> -Sigscript::AbilityWrapper* Sigscript::AbilityWrapper::create(const Sigmod::Ability* ability, GameWrapper* parent) +using namespace Sigcore; +using namespace Sigmod; +using namespace Sigscript; + +AbilityWrapper* AbilityWrapper::create(const Ability* ability, GameWrapper* parent) { Signature sig = Signature(parent, Subsignature(ability->className(), ability->id())); if (!m_instances.contains(sig)) @@ -32,39 +36,39 @@ Sigscript::AbilityWrapper* Sigscript::AbilityWrapper::create(const Sigmod::Abili return qobject_cast<AbilityWrapper*>(m_instances[sig]); } -Sigscript::AbilityWrapper::AbilityWrapper(const Sigmod::Ability* ability, GameWrapper* parent) : +AbilityWrapper::AbilityWrapper(const Ability* ability, GameWrapper* parent) : ObjectWrapper(ability, parent), m_ability(ability) { } -QString Sigscript::AbilityWrapper::name() const +QString AbilityWrapper::name() const { return m_ability->name(); } -int Sigscript::AbilityWrapper::priority() const +int AbilityWrapper::priority() const { ALLOW_OVERRIDE_SO(ability, int, priority); return m_ability->priority(); } -QString Sigscript::AbilityWrapper::description() const +QString AbilityWrapper::description() const { return m_ability->description(); } -Sigcore::Script Sigscript::AbilityWrapper::battleScript() const +Script AbilityWrapper::battleScript() const { return m_ability->battleScript(); } -Sigcore::Script Sigscript::AbilityWrapper::worldScript() const +Script AbilityWrapper::worldScript() const { return m_ability->worldScript(); } -Sigcore::Script Sigscript::AbilityWrapper::priorityScript() const +Script AbilityWrapper::priorityScript() const { return m_ability->priorityScript(); } |
