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-rw-r--r--sigmodr/widgets/GameUI.cpp141
1 files changed, 73 insertions, 68 deletions
diff --git a/sigmodr/widgets/GameUI.cpp b/sigmodr/widgets/GameUI.cpp
index 0cf5ce03..ab6153ee 100644
--- a/sigmodr/widgets/GameUI.cpp
+++ b/sigmodr/widgets/GameUI.cpp
@@ -17,6 +17,7 @@
// Header include
#include "GameUI.h"
+#include "GameUI_p.h"
// Sigmodr widget includes
#include "TypechartModel.h"
@@ -35,12 +36,9 @@
#include <KLineEdit>
// Qt includes
-#include <QtCore/QFile>
#include <QtGui/QCheckBox>
#include <QtGui/QLabel>
#include <QtGui/QTableView>
-#include <QtGui/QVBoxLayout>
-#include <QtUiTools/QUiLoader>
using namespace Sigcore;
using namespace Sigmod;
@@ -48,116 +46,123 @@ using namespace Sigmodr::CoreWidgets;
using namespace Sigmodr::Widgets;
GameUI::GameUI(Game* game, QWidget* parent) :
- ObjectUI(parent),
- m_changingMult(true)
+ ObjectUI(game, parent),
+ d(new Private(new Game(*game)))
{
- setObjects(game, new Game(*game));
+ setWidget(d->makeWidgets(this));
}
-void GameUI::initGui()
+void GameUI::apply()
+{
+ *qobject_cast<Game*>(m_object) = *d->m_game;
+ ObjectUI::apply();
+}
+
+void GameUI::discard()
+{
+ *d->m_game = *qobject_cast<Game*>(m_object);
+ d->resetGui();
+ ObjectUI::discard();
+}
+
+GameUI::Private::Private(Game* game) :
+ ObjectUIPrivate(game),
+ m_game(game)
+{
+}
+
+GameUI::Private::~Private()
{
- QFile file(":/gui/game.ui");
- file.open(QFile::ReadOnly);
- QWidget *formWidget = QUiLoader().load(&file, this);
- file.close();
- ui_title = formWidget->findChild<KLineEdit*>("varTitle");
- ui_version = formWidget->findChild<KLineEdit*>("varVersion");
- ui_description = formWidget->findChild<KLineEdit*>("varDescription");
- ui_singlePlayer = formWidget->findChild<QCheckBox*>("varSinglePlayer");
- ui_startScript = formWidget->findChild<ScriptWidget*>("varStartScript");
- ui_typechart = formWidget->findChild<QTableView*>("varTypechart");
- ui_labelTypes = formWidget->findChild<QLabel*>("labelTypes");
- ui_effectiveness = formWidget->findChild<FractionWidget*>("varEffectiveness");
+ delete m_game;
+}
+
+QWidget* GameUI::Private::makeWidgets(ObjectUI* widget)
+{
+ QWidget *form = openUiFile(":/gui/game.ui", widget);
+ ui_title = form->findChild<KLineEdit*>("varTitle");
+ ui_version = form->findChild<KLineEdit*>("varVersion");
+ ui_description = form->findChild<KLineEdit*>("varDescription");
+ ui_singlePlayer = form->findChild<QCheckBox*>("varSinglePlayer");
+ ui_startScript = form->findChild<ScriptWidget*>("varStartScript");
+ ui_typechart = form->findChild<QTableView*>("varTypechart");
+ ui_labelTypes = form->findChild<QLabel*>("labelTypes");
+ ui_effectiveness = form->findChild<FractionWidget*>("varEffectiveness");
connect(ui_title, SIGNAL(textChanged(QString)), this, SLOT(titleChanged(QString)));
connect(ui_version, SIGNAL(textChanged(QString)), this, SLOT(versionChanged(QString)));
connect(ui_description, SIGNAL(textChanged(QString)), this, SLOT(descriptionChanged(QString)));
connect(ui_singlePlayer, SIGNAL(toggled(bool)), this, SLOT(singlePlayerChanged(bool)));
connect(ui_startScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(startScriptChanged(Sigcore::Script)));
- connect(ui_typechart, SIGNAL(clicked(QModelIndex)), this, SLOT(typechartChanged(QModelIndex)));
+ connect(ui_typechart, SIGNAL(currentChanged(QModelIndex, QModelIndew)), this, SLOT(typechartChanged(QModelIndex)));
connect(ui_effectiveness, SIGNAL(valueChanged(Sigcore::Fraction)), this, SLOT(effectivenessChanged(Sigcore::Fraction)));
- QVBoxLayout* layout = new QVBoxLayout;
- layout->addWidget(formWidget);
- setLayout(layout);
+ return form;
}
-void GameUI::refreshGui()
+void GameUI::Private::refreshGui()
{
delete ui_typechart->model();
QStringList types;
- for (int i = 0; i < qobject_cast<Game*>(original())->typeCount(); ++i)
- types << qobject_cast<Game*>(original())->type(i)->name();
- ui_typechart->setModel(new TypechartModel(qobject_cast<Game*>(modified())->typechart(), types));
+ for (int i = 0; i < m_game->typeCount(); ++i)
+ types << m_game->type(i)->name();
+ delete ui_typechart->model();
+ ui_typechart->setModel(new TypechartModel(m_game->typechart(), types));
ui_effectiveness->setEnabled(false);
}
-void GameUI::setGui()
-{
- ui_title->setText(qobject_cast<Game*>(modified())->title());
- ui_version->setText(qobject_cast<Game*>(modified())->version());
- ui_description->setText(qobject_cast<Game*>(modified())->description());
- ui_singlePlayer->setCheckState(qobject_cast<Game*>(modified())->singlePlayer() ? Qt::Checked : Qt::Unchecked);
- ui_startScript->setValue(qobject_cast<Game*>(modified())->startScript());
-}
-
-void GameUI::apply()
-{
- *qobject_cast<Game*>(original()) = *qobject_cast<Game*>(modified());
- emit(changed(false));
-}
-
-void GameUI::discard()
+void GameUI::Private::resetGui()
{
- *qobject_cast<Game*>(modified()) = *qobject_cast<Game*>(original());
- setGui();
- qobject_cast<TypechartModel*>(ui_typechart->model())->discarded();
- emit(changed(false));
+ ui_title->setText(m_game->title());
+ ui_version->setText(m_game->version());
+ ui_description->setText(m_game->description());
+ ui_singlePlayer->setCheckState(m_game->singlePlayer() ? Qt::Checked : Qt::Unchecked);
+ ui_startScript->setValue(m_game->startScript());
}
-void GameUI::titleChanged(const QString& title)
+void GameUI::Private::titleChanged(const QString& title)
{
const int cursor = ui_title->cursorPosition();
- qobject_cast<Game*>(modified())->setTitle(title);
+ m_game->setTitle(title);
ui_title->setCursorPosition(cursor);
}
-void GameUI::versionChanged(const QString& version)
+void GameUI::Private::versionChanged(const QString& version)
{
const int cursor = ui_version->cursorPosition();
- qobject_cast<Game*>(modified())->setVersion(version);
+ m_game->setVersion(version);
ui_version->setCursorPosition(cursor);
}
-void GameUI::descriptionChanged(const QString& description)
+void GameUI::Private::descriptionChanged(const QString& description)
{
const int cursor = ui_description->cursorPosition();
- qobject_cast<Game*>(modified())->setDescription(description);
+ m_game->setDescription(description);
ui_description->setCursorPosition(cursor);
}
-void GameUI::singlePlayerChanged(const bool singlePlayer)
+void GameUI::Private::singlePlayerChanged(const bool singlePlayer)
{
- qobject_cast<Game*>(modified())->setSinglePlayer(singlePlayer);
+ m_game->setSinglePlayer(singlePlayer);
}
-void GameUI::startScriptChanged(const Script& startScript)
+void GameUI::Private::startScriptChanged(const Script& startScript)
{
- qobject_cast<Game*>(modified())->setStartScript(startScript);
+ m_game->setStartScript(startScript);
}
-void GameUI::typechartChanged(const QModelIndex& index)
+void GameUI::Private::typechartChanged(const QModelIndex& index)
{
- m_index = index;
- m_changingMult = true;
+ m_changing = true;
ui_effectiveness->setEnabled(true);
- ui_labelTypes->setText(QString("%1 vs. %2").arg(game()->type(index.row())->name()).arg(game()->type(index.column())->name()));
- ui_effectiveness->setValue(ui_typechart->model()->data(m_index, Qt::EditRole).value<Fraction>());
+ ui_labelTypes->setText(QString("%1 vs. %2").arg(m_game->type(index.row())->name()).arg(m_game->type(index.column())->name()));
+ ui_effectiveness->setValue(ui_typechart->model()->data(index, Qt::EditRole).value<Fraction>());
}
-void GameUI::effectivenessChanged(const Fraction& multiplier)
+void GameUI::Private::effectivenessChanged(const Fraction& multiplier)
{
- ui_typechart->model()->setData(m_index, QVariant::fromValue(multiplier), Qt::EditRole);
- if (!m_changingMult)
- emit(changed());
- m_changingMult = false;
- setGui();
+ if (m_changing)
+ {
+ m_changing = false;
+ return;
+ }
+ ui_typechart->model()->setData(ui_typechart->currentIndex(), QVariant::fromValue(multiplier), Qt::EditRole);
+ emit(changed());
}