summaryrefslogtreecommitdiffstats
path: root/sigmodr/widgets/BadgeUI.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'sigmodr/widgets/BadgeUI.cpp')
-rw-r--r--sigmodr/widgets/BadgeUI.cpp129
1 files changed, 67 insertions, 62 deletions
diff --git a/sigmodr/widgets/BadgeUI.cpp b/sigmodr/widgets/BadgeUI.cpp
index d1dea1d0..bb6cb1b0 100644
--- a/sigmodr/widgets/BadgeUI.cpp
+++ b/sigmodr/widgets/BadgeUI.cpp
@@ -17,6 +17,7 @@
// Header include
#include "BadgeUI.h"
+#include "BadgeUI_p.h"
// Sigmodr core widget includes
#include <sigmodr/corewidgets/FractionWidget.h>
@@ -34,12 +35,9 @@
#include <KLineEdit>
// Qt includes
-#include <QtCore/QFile>
#include <QtGui/QHeaderView>
#include <QtGui/QTableWidget>
#include <QtGui/QTableWidgetItem>
-#include <QtGui/QVBoxLayout>
-#include <QtUiTools/QUiLoader>
using namespace Sigcore;
using namespace Sigmod;
@@ -47,47 +45,67 @@ using namespace Sigmodr::CoreWidgets;
using namespace Sigmodr::Widgets;
BadgeUI::BadgeUI(Badge* badge, QWidget* parent) :
- ObjectUI(parent)
+ ObjectUI(badge, parent),
+ d(new Private(new Badge(*badge)))
{
- setObjects(badge, new Badge(*badge));
+ setWidget(d->makeWidgets(this));
}
-void BadgeUI::initGui()
+void BadgeUI::apply()
+{
+ *qobject_cast<Badge*>(m_object) = *d->m_badge;
+ ObjectUI::apply();
+}
+
+void BadgeUI::discard()
+{
+ *d->m_badge = *qobject_cast<Badge*>(m_object);
+ d->resetGui();
+ ObjectUI::discard();
+}
+
+BadgeUI::Private::Private(Badge* badge) :
+ ObjectUIPrivate(badge),
+ m_badge(badge)
+{
+}
+
+BadgeUI::Private::~Private()
{
- QFile file(":/gui/badge.ui");
- file.open(QFile::ReadOnly);
- QWidget *formWidget = QUiLoader().load(&file, this);
- file.close();
- ui_name = formWidget->findChild<KLineEdit*>("varName");
- ui_obey= formWidget->findChild<KIntNumInput*>("varObey");
- ui_face = formWidget->findChild<KComboBox*>("varFace");
- ui_badge = formWidget->findChild<KComboBox*>("varBadge");
- ui_stat = formWidget->findChild<QTableWidget*>("varStat");
- ui_statMultiplier = formWidget->findChild<FractionWidget*>("varStatMultiplier");
+ delete m_badge;
+}
+
+QWidget* BadgeUI::Private::makeWidgets(ObjectUI* widget)
+{
+ QWidget *form = openUiFile(":/gui/badge.ui", widget);
+ ui_name = form->findChild<KLineEdit*>("varName");
+ ui_obey= form->findChild<KIntNumInput*>("varObey");
+ ui_face = form->findChild<KComboBox*>("varFace");
+ ui_badge = form->findChild<KComboBox*>("varBadge");
+ ui_stat = form->findChild<QTableWidget*>("varStat");
+ ui_statMultiplier = form->findChild<FractionWidget*>("varStatMultiplier");
connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
connect(ui_obey, SIGNAL(valueChanged(int)), this, SLOT(obeyChanged(int)));
connect(ui_face, SIGNAL(currentIndexChanged(int)), this, SLOT(faceChanged(int)));
connect(ui_badge, SIGNAL(currentIndexChanged(int)), this, SLOT(badgeChanged(int)));
connect(ui_stat, SIGNAL(currentCellChanged(int,int,int,int)), this, SLOT(statChanged(int)));
connect(ui_statMultiplier, SIGNAL(valueChanged(Sigcore::Fraction)), this, SLOT(statMultiplierChanged(Sigcore::Fraction)));
- QVBoxLayout* layout = new QVBoxLayout;
- layout->addWidget(formWidget);
- setLayout(layout);
ui_stat->horizontalHeader()->setResizeMode(QHeaderView::Stretch);
+ return form;
}
-void BadgeUI::refreshGui()
+void BadgeUI::Private::refreshGui()
{
int maxHeight = 0;
int maxWidth = 0;
- ui_obey->setMaximum(game()->rules()->maxLevel());
+ ui_obey->setMaximum(m_badge->game()->rules()->maxLevel());
const bool blockedFace = ui_face->blockSignals(true);
const bool blockedBadge = ui_badge->blockSignals(true);
ui_face->clear();
ui_badge->clear();
- for (int i = 0; i < game()->spriteCount(); ++i)
+ for (int i = 0; i < m_badge->game()->spriteCount(); ++i)
{
- const Sprite* sprite = game()->sprite(i);
+ const Sprite* sprite = m_badge->game()->sprite(i);
QPixmap icon;
icon.loadFromData(sprite->sprite());
maxHeight = qMax(maxHeight, icon.height());
@@ -100,7 +118,7 @@ void BadgeUI::refreshGui()
const QSize maxSize(maxWidth, maxHeight);
ui_face->setIconSize(maxSize);
ui_badge->setIconSize(maxSize);
- const bool isSplit = game()->rules()->specialSplit();
+ const bool isSplit = m_badge->game()->rules()->specialSplit();
ui_stat->clear();
ui_stat->setRowCount((isSplit ? ST_SpecialDefense : ST_Special) - ST_Attack + 1);
ui_stat->setVerticalHeaderLabels((isSplit ? StatGSCStr : StatRBYStr).mid(ST_Attack, (isSplit ? ST_SpecialDefense : ST_Special) - ST_Attack + 1));
@@ -143,68 +161,55 @@ void BadgeUI::refreshGui()
}
}
-void BadgeUI::setGui()
+void BadgeUI::Private::resetGui()
{
- ui_name->setText(qobject_cast<Badge*>(modified())->name());
- ui_obey->setValue(qobject_cast<Badge*>(modified())->obey());
- ui_face->setCurrentIndex(game()->spriteIndex(qobject_cast<Badge*>(modified())->face()));
- ui_badge->setCurrentIndex(game()->spriteIndex(qobject_cast<Badge*>(modified())->badge()));
- ui_stat->item(ST_Attack - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast<Badge*>(modified())->stat(ST_Attack), 'g', 7));
- ui_stat->item(ST_Defense - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast<Badge*>(modified())->stat(ST_Defense), 'g', 7));
- ui_stat->item(ST_Speed - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast<Badge*>(modified())->stat(ST_Speed), 'g', 7));
- if (game()->rules()->specialSplit())
+ ui_name->setText(m_badge->name());
+ ui_obey->setValue(m_badge->obey());
+ ui_face->setCurrentIndex(m_badge->game()->spriteIndex(m_badge->face()));
+ ui_badge->setCurrentIndex(m_badge->game()->spriteIndex(m_badge->badge()));
+ ui_stat->item(ST_Attack - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(m_badge->stat(ST_Attack), 'g', 7));
+ ui_stat->item(ST_Defense - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(m_badge->stat(ST_Defense), 'g', 7));
+ ui_stat->item(ST_Speed - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(m_badge->stat(ST_Speed), 'g', 7));
+ if (m_badge->game()->rules()->specialSplit())
{
- ui_stat->item(ST_SpecialAttack - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast<Badge*>(modified())->stat(ST_SpecialAttack), 'g', 7));
- ui_stat->item(ST_SpecialDefense - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast<Badge*>(modified())->stat(ST_SpecialDefense), 'g', 7));
+ ui_stat->item(ST_SpecialAttack - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(m_badge->stat(ST_SpecialAttack), 'g', 7));
+ ui_stat->item(ST_SpecialDefense - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(m_badge->stat(ST_SpecialDefense), 'g', 7));
}
else
- ui_stat->item(ST_Special - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast<Badge*>(modified())->stat(ST_Special), 'g', 7));
- ui_statMultiplier->setValue(qobject_cast<Badge*>(modified())->stat(ui_stat->verticalHeaderItem(ui_stat->currentRow())->data(Qt::UserRole).value<Stat>()));
-}
-
-void BadgeUI::apply()
-{
- *qobject_cast<Badge*>(original()) = *qobject_cast<Badge*>(modified());
- emit(changed(false));
-}
-
-void BadgeUI::discard()
-{
- *qobject_cast<Badge*>(modified()) = *qobject_cast<Badge*>(original());
- setGui();
- emit(changed(false));
+ ui_stat->item(ST_Special - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(m_badge->stat(ST_Special), 'g', 7));
+ ui_statMultiplier->setValue(m_badge->stat(ui_stat->verticalHeaderItem(ui_stat->currentRow())->data(Qt::UserRole).value<Stat>()));
}
-void BadgeUI::nameChanged(const QString& name)
+void BadgeUI::Private::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
- qobject_cast<Badge*>(modified())->setName(name);
+ m_badge->setName(name);
ui_name->setCursorPosition(cursor);
}
-void BadgeUI::obeyChanged(const int obey)
+void BadgeUI::Private::obeyChanged(const int obey)
{
- qobject_cast<Badge*>(modified())->setObey(obey);
+ m_badge->setObey(obey);
}
-void BadgeUI::faceChanged(const int face)
+void BadgeUI::Private::faceChanged(const int face)
{
if (0 <= face)
- qobject_cast<Badge*>(modified())->setFace(game()->sprite(face)->id());
+ m_badge->setFace(m_badge->game()->sprite(face)->id());
}
-void BadgeUI::badgeChanged(const int badge)
+void BadgeUI::Private::badgeChanged(const int badge)
{
if (0 <= badge)
- qobject_cast<Badge*>(modified())->setBadge(game()->sprite(badge)->id());
+ m_badge->setBadge(m_badge->game()->sprite(badge)->id());
}
-void BadgeUI::statChanged(const int row)
+void BadgeUI::Private::statChanged(const int row)
{
- ui_statMultiplier->setValue(qobject_cast<Badge*>(modified())->stat(ui_stat->verticalHeaderItem(row)->data(Qt::UserRole).value<Stat>()));
+ ui_statMultiplier->setValue(m_badge->stat(ui_stat->verticalHeaderItem(row)->data(Qt::UserRole).value<Stat>()));
}
-void BadgeUI::statMultiplierChanged(const Fraction& multiplier)
+void BadgeUI::Private::statMultiplierChanged(const Fraction& multiplier)
{
- qobject_cast<Badge*>(modified())->setStat(ui_stat->verticalHeaderItem(ui_stat->currentRow())->data(Qt::UserRole).value<Stat>(), multiplier);
+ m_badge->setStat(ui_stat->verticalHeaderItem(ui_stat->currentRow())->data(Qt::UserRole).value<Stat>(), multiplier);
}