diff options
Diffstat (limited to 'sigmodr/widgets/AbilityUI.cpp')
| -rw-r--r-- | sigmodr/widgets/AbilityUI.cpp | 106 |
1 files changed, 56 insertions, 50 deletions
diff --git a/sigmodr/widgets/AbilityUI.cpp b/sigmodr/widgets/AbilityUI.cpp index 312c6b5a..ea010e41 100644 --- a/sigmodr/widgets/AbilityUI.cpp +++ b/sigmodr/widgets/AbilityUI.cpp @@ -17,6 +17,7 @@ // Header include #include "AbilityUI.h" +#include "AbilityUI_p.h" // Sigmodr core widget includes #include <sigmodr/corewidgets/ScriptWidget.h> @@ -29,9 +30,7 @@ #include <KLineEdit> // Qt includes -#include <QtCore/QFile> #include <QtGui/QVBoxLayout> -#include <QtUiTools/QUiLoader> using namespace Sigcore; using namespace Sigmod; @@ -39,87 +38,94 @@ using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; AbilityUI::AbilityUI(Ability* ability, QWidget* parent) : - ObjectUI(parent) + ObjectUI(ability, parent), + d(new Private(new Ability(*ability))) { - setObjects(ability, new Ability(*ability)); + setWidget(d->makeWidgets(this)); } -void AbilityUI::initGui() +void AbilityUI::apply() { - QFile file(":/gui/ability.ui"); - file.open(QFile::ReadOnly); - QWidget *formWidget = QUiLoader().load(&file, this); - file.close(); - ui_name = formWidget->findChild<KLineEdit*>("varName"); - ui_priority = formWidget->findChild<KIntNumInput*>("varPriority"); - ui_description = formWidget->findChild<KLineEdit*>("varDescription"); - ui_battleScript = formWidget->findChild<ScriptWidget*>("varBattleScript"); - ui_worldScript = formWidget->findChild<ScriptWidget*>("varWorldScript"); - ui_priorityScript = formWidget->findChild<ScriptWidget*>("varPriorityScript"); - connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); - connect(ui_priority, SIGNAL(valueChanged(int)), this, SLOT(priorityChanged(int))); - connect(ui_description, SIGNAL(textChanged(QString)), this, SLOT(descriptionChanged(QString))); - connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script))); - connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script))); - connect(ui_priorityScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(priorityScriptChanged(Sigcore::Script))); - QVBoxLayout* layout = new QVBoxLayout; - layout->addWidget(formWidget); - setLayout(layout); + *qobject_cast<Ability*>(m_object) = *d->m_ability; + ObjectUI::apply(); } -void AbilityUI::setGui() +void AbilityUI::discard() { - ui_name->setText(qobject_cast<Ability*>(modified())->name()); - ui_priority->setValue(qobject_cast<Ability*>(modified())->priority()); - ui_description->setText(qobject_cast<Ability*>(modified())->description()); - ui_battleScript->setValue(qobject_cast<Ability*>(modified())->battleScript()); - ui_worldScript->setValue(qobject_cast<Ability*>(modified())->worldScript()); - ui_priorityScript->setValue(qobject_cast<Ability*>(modified())->priorityScript()); + *d->m_ability = *qobject_cast<Ability*>(m_object); + d->resetGui(); + ObjectUI::discard(); } -void AbilityUI::apply() +AbilityUI::Private::Private(Ability* ability) : + ObjectUIPrivate(ability), + m_ability(ability) { - *qobject_cast<Ability*>(original()) = *qobject_cast<Ability*>(modified()); - emit(changed(false)); } -void AbilityUI::discard() +AbilityUI::Private::~Private() +{ + delete m_ability; +} + +QWidget* AbilityUI::Private::makeWidgets(ObjectUI* widget) +{ + QWidget *form = openUiFile(":/gui/ability.ui", widget); + ui_name = form->findChild<KLineEdit*>("varName"); + ui_priority = form->findChild<KIntNumInput*>("varPriority"); + ui_description = form->findChild<KLineEdit*>("varDescription"); + ui_battleScript = form->findChild<ScriptWidget*>("varBattleScript"); + ui_worldScript = form->findChild<ScriptWidget*>("varWorldScript"); + ui_priorityScript = form->findChild<ScriptWidget*>("varPriorityScript"); + connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); + connect(ui_priority, SIGNAL(valueChanged(int)), this, SLOT(priorityChanged(int))); + connect(ui_description, SIGNAL(textChanged(QString)), this, SLOT(descriptionChanged(QString))); + connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script))); + connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script))); + connect(ui_priorityScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(priorityScriptChanged(Sigcore::Script))); + return form; +} + +void AbilityUI::Private::resetGui() { - *qobject_cast<Ability*>(modified()) = *qobject_cast<Ability*>(original()); - setGui(); - emit(changed(false)); + ui_name->setText(m_ability->name()); + ui_priority->setValue(m_ability->priority()); + ui_description->setText(m_ability->description()); + ui_battleScript->setValue(m_ability->battleScript()); + ui_worldScript->setValue(m_ability->worldScript()); + ui_priorityScript->setValue(m_ability->priorityScript()); } -void AbilityUI::nameChanged(const QString& name) +void AbilityUI::Private::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); - qobject_cast<Ability*>(modified())->setName(name); + m_ability->setName(name); ui_name->setCursorPosition(cursor); } -void AbilityUI::priorityChanged(const int priority) +void AbilityUI::Private::priorityChanged(const int priority) { - qobject_cast<Ability*>(modified())->setPriority(priority); + m_ability->setPriority(priority); } -void AbilityUI::descriptionChanged(const QString& description) +void AbilityUI::Private::descriptionChanged(const QString& description) { const int cursor = ui_description->cursorPosition(); - qobject_cast<Ability*>(modified())->setDescription(description); + m_ability->setDescription(description); ui_description->setCursorPosition(cursor); } -void AbilityUI::battleScriptChanged(const Script& battleScript) +void AbilityUI::Private::battleScriptChanged(const Script& battleScript) { - qobject_cast<Ability*>(modified())->setBattleScript(battleScript); + m_ability->setBattleScript(battleScript); } -void AbilityUI::worldScriptChanged(const Script& worldScript) +void AbilityUI::Private::worldScriptChanged(const Script& worldScript) { - qobject_cast<Ability*>(modified())->setWorldScript(worldScript); + m_ability->setWorldScript(worldScript); } -void AbilityUI::priorityScriptChanged(const Script& priorityScript) +void AbilityUI::Private::priorityScriptChanged(const Script& priorityScript) { - qobject_cast<Ability*>(modified())->setPriorityScript(priorityScript); + m_ability->setPriorityScript(priorityScript); } |
