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-rw-r--r--sigmodr/tree/SpriteGroupModel.cpp91
1 files changed, 0 insertions, 91 deletions
diff --git a/sigmodr/tree/SpriteGroupModel.cpp b/sigmodr/tree/SpriteGroupModel.cpp
deleted file mode 100644
index 7226acb7..00000000
--- a/sigmodr/tree/SpriteGroupModel.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
- * Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-// Header include
-#include "SpriteGroupModel.h"
-
-// Sigmodr tree includes
-#include "SpriteModel.h"
-
-// Sigmod includes
-#include <sigmod/Game.h>
-#include <sigmod/Sprite.h>
-
-// KDE includes
-#include <KMenu>
-
-using namespace Sigmod;
-using namespace Sigmodr::Tree;
-
-SpriteGroupModel::SpriteGroupModel(BaseModel* parent, Game* game) :
- GroupModel(parent, game, "Sprites")
-{
- for (int i = 0; i < game->spriteCount(); ++i)
- addObject(game->sprite(i));
-}
-
-QVariant SpriteGroupModel::data(const int role) const
-{
- if (role == BaseModel::ContextMenuRole)
- {
- KMenu* menu = new KMenu;
- menu->addAction("&Add Sprite", this, SLOT(addObject()));
- return QVariant::fromValue(menu);
- }
- return GroupModel::data(role);
-}
-
-bool SpriteGroupModel::setData(const QVariant& value, int role)
-{
- if (role == BaseModel::XmlRole)
- {
- QString data = value.toString();
- if (!data.isEmpty())
- {
- QDomDocument xml;
- if (loadFromData(data, &xml) && (xml.doctype().name() == "Sprite"))
- {
- addObject(qobject_cast<Game*>(m_object)->newSprite(xml.documentElement()));
- return true;
- }
- }
- }
- return false;
-}
-
-QString SpriteGroupModel::types() const
-{
- return "Sprite";
-}
-
-void SpriteGroupModel::addObject(Object* object)
-{
- if (!object)
- object = qobject_cast<Game*>(m_object)->newSprite();
- if (object->className() == "Sprite")
- addChild(new SpriteModel(this, qobject_cast<Sprite*>(object)));
-}
-
-void SpriteGroupModel::deleteObject(BaseModel* model)
-{
- const int index = find(model);
- if (0 <= index)
- {
- qobject_cast<Game*>(m_object)->deleteSprite(index);
- removeChild(index);
- }
-}