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-rw-r--r--sigmodr/tree/GameModel.cpp163
1 files changed, 163 insertions, 0 deletions
diff --git a/sigmodr/tree/GameModel.cpp b/sigmodr/tree/GameModel.cpp
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+/*
+ * Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// Header include
+#include "GameModel.h"
+
+// Sigmodr tree includes
+#include "AbilityGroupModel.h"
+#include "AuthorGroupModel.h"
+#include "BadgeGroupModel.h"
+#include "CoinListGroupModel.h"
+#include "EggGroupGroupModel.h"
+#include "GlobalScriptGroupModel.h"
+#include "ItemGroupModel.h"
+#include "ItemTypeGroupModel.h"
+#include "MapGroupModel.h"
+#include "MoveGroupModel.h"
+#include "NatureGroupModel.h"
+#include "RulesModel.h"
+#include "SkinGroupModel.h"
+#include "SoundGroupModel.h"
+#include "SpeciesGroupModel.h"
+#include "SpriteGroupModel.h"
+#include "StatusGroupModel.h"
+#include "StoreGroupModel.h"
+#include "TileGroupModel.h"
+#include "TimeGroupModel.h"
+#include "TrainerGroupModel.h"
+#include "TypeGroupModel.h"
+#include "WeatherGroupModel.h"
+
+// Sigmodr widget includes
+#include <sigmodr/widgets/GameUI.h>
+
+// Sigmod includes
+#include <sigmod/Game.h>
+
+// KDE includes
+#include <KMenu>
+
+Sigmodr::Tree::GameModel::GameModel(BaseModel* parent, Sigmod::Game* game) :
+ GroupObjectModel(parent, game)
+{
+ setupData();
+}
+
+Sigmodr::Tree::GameModel::~GameModel()
+{
+ clearData();
+}
+
+QVariant Sigmodr::Tree::GameModel::data(int role) const
+{
+ if (role == Qt::DisplayRole)
+ return qobject_cast<Sigmod::Game*>(m_object)->title();
+ else if (role == BaseModel::XmlRole)
+ {
+ QDomDocument xml(m_object->className());
+ xml.appendChild(m_object->save());
+ return xml.toString();
+ }
+ else if (role == BaseModel::WidgetRole)
+ {
+ QWidget* widget = new SigmodUI(qobject_cast<Sigmod::Game*>(m_object), NULL);
+ return QVariant::fromValue(widget);
+ }
+ else if (role == BaseModel::ContextMenuRole)
+ {
+ KMenu* menu = new KMenu;
+ return QVariant::fromValue(menu);
+ }
+ return GroupObjectModel::data(role);
+}
+
+bool Sigmodr::Tree::GameModel::setData(const QVariant& value, int role)
+{
+ if (role == BaseModel::XmlRole)
+ {
+ QString data = value.toString();
+ if (!data.isEmpty())
+ {
+ QDomDocument xml;
+ if (loadFromData(data, &xml))
+ {
+ if (xml.doctype().name() == m_object->className())
+ {
+ clearData();
+ m_object->load(xml.documentElement());
+ setupData();
+ return true;
+ }
+ foreach (BaseModel* model, m_objects)
+ {
+ GroupModel* group = qobject_cast<GroupModel*>(model);
+ if (group && group->setData(value, role))
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+QString Sigmodr::Tree::GameModel::types() const
+{
+ return type().append(QString(";Rules;Ability;Author;Badge;CoinList;EggGroup;GlobalScript;Item;ItemType;Map;Move;Nature;Skin;Sound;Species;Sprite;Status;Store;Tile;Time;Trainer;Type;Weather"));
+}
+
+void Sigmodr::Tree::GameModel::addObject(Sigmod::Object* object)
+{
+ Q_UNUSED(object)
+}
+
+void Sigmodr::Tree::GameModel::deleteObject(BaseModel* model)
+{
+ Q_UNUSED(model)
+}
+
+void Sigmodr::Tree::GameModel::deleteSelf()
+{
+}
+
+void Sigmodr::Tree::GameModel::setupData()
+{
+ Sigmod::Game* game = qobject_cast<Sigmod::Game*>(m_object);
+ addChild(new RulesModel(this, game->rules()));
+ addChild(new AbilityGroupModel(this, game));
+ addChild(new AuthorGroupModel(this, game));
+ addChild(new BadgeGroupModel(this, game));
+ addChild(new CoinListGroupModel(this, game));
+ addChild(new EggGroupGroupModel(this, game));
+ addChild(new GlobalScriptGroupModel(this, game));
+ addChild(new ItemGroupModel(this, game));
+ addChild(new ItemTypeGroupModel(this, game));
+ addChild(new MapGroupModel(this, game));
+ addChild(new MoveGroupModel(this, game));
+ addChild(new NatureGroupModel(this, game));
+ addChild(new SkinGroupModel(this, game));
+ addChild(new SoundGroupModel(this, game));
+ addChild(new SpeciesGroupModel(this, game));
+ addChild(new SpriteGroupModel(this, game));
+ addChild(new StatusGroupModel(this, game));
+ addChild(new StoreGroupModel(this, game));
+ addChild(new TileGroupModel(this, game));
+ addChild(new TimeGroupModel(this, game));
+ addChild(new TrainerGroupModel(this, game));
+ addChild(new TypeGroupModel(this, game));
+ addChild(new WeatherGroupModel(this, game));
+}