diff options
Diffstat (limited to 'sigmod/Status.cpp')
| -rw-r--r-- | sigmod/Status.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/sigmod/Status.cpp b/sigmod/Status.cpp index 04702d48..fccb85d0 100644 --- a/sigmod/Status.cpp +++ b/sigmod/Status.cpp @@ -18,18 +18,18 @@ // Header include #include "Status.h" -// Pokemod includes +// Sigmod includes #include "Macros.h" -#include "Pokemod.h" +#include "Sigmod.h" #include "Script.h" -Pokemod::Status::Status(const Status& status) : +Sigmod::Status::Status(const Status& status) : Object(status.parent(), status.id()) { *this = status; } -Pokemod::Status::Status(const Pokemod* parent, const int id) : +Sigmod::Status::Status(const Sigmod* parent, const int id) : Object(parent, id), m_name(""), m_battleScript("", ""), @@ -37,24 +37,24 @@ Pokemod::Status::Status(const Pokemod* parent, const int id) : { } -Pokemod::Status::Status(const Status& status, const Pokemod* parent, const int id) : +Sigmod::Status::Status(const Status& status, const Sigmod* parent, const int id) : Object(parent, id) { *this = status; } -Pokemod::Status::Status(const QDomElement& xml, const Pokemod* parent, const int id) : +Sigmod::Status::Status(const QDomElement& xml, const Sigmod* parent, const int id) : Object(parent, id) { LOAD_ID(); load(xml); } -Pokemod::Status::~Status() +Sigmod::Status::~Status() { } -void Pokemod::Status::validate() +void Sigmod::Status::validate() { TEST_BEGIN(); if (m_name.isEmpty()) @@ -62,7 +62,7 @@ void Pokemod::Status::validate() TEST_END(); } -void Pokemod::Status::load(const QDomElement& xml) +void Sigmod::Status::load(const QDomElement& xml) { LOAD_BEGIN(); LOAD(name); @@ -70,7 +70,7 @@ void Pokemod::Status::load(const QDomElement& xml) LOAD(worldScript); } -QDomElement Pokemod::Status::save() const +QDomElement Sigmod::Status::save() const { SAVE_CREATE(); SAVE(name); @@ -79,37 +79,37 @@ QDomElement Pokemod::Status::save() const return xml; } -void Pokemod::Status::setName(const QString& name) +void Sigmod::Status::setName(const QString& name) { CHECK(name); } -void Pokemod::Status::setBattleScript(const Script& battleScript) +void Sigmod::Status::setBattleScript(const Script& battleScript) { CHECK(battleScript); } -void Pokemod::Status::setWorldScript(const Script& worldScript) +void Sigmod::Status::setWorldScript(const Script& worldScript) { CHECK(worldScript); } -QString Pokemod::Status::name() const +QString Sigmod::Status::name() const { return m_name; } -Pokemod::Script Pokemod::Status::battleScript() const +Sigmod::Script Sigmod::Status::battleScript() const { return m_battleScript; } -Pokemod::Script Pokemod::Status::worldScript() const +Sigmod::Script Sigmod::Status::worldScript() const { return m_worldScript; } -Pokemod::Status& Pokemod::Status::operator=(const Status& rhs) +Sigmod::Status& Sigmod::Status::operator=(const Status& rhs) { if (this == &rhs) return *this; |
