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-rw-r--r--sigmod/Ability.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/sigmod/Ability.cpp b/sigmod/Ability.cpp
index 02dc7280..ad862298 100644
--- a/sigmod/Ability.cpp
+++ b/sigmod/Ability.cpp
@@ -18,17 +18,17 @@
// Header include
#include "Ability.h"
-// Pokemod includes
+// Sigmod includes
#include "Macros.h"
-#include "Pokemod.h"
+#include "Sigmod.h"
-Pokemod::Ability::Ability(const Ability& ability) :
+Sigmod::Ability::Ability(const Ability& ability) :
Object(ability.parent(), ability.id())
{
*this = ability;
}
-Pokemod::Ability::Ability(const Pokemod* parent, const int id) :
+Sigmod::Ability::Ability(const Sigmod* parent, const int id) :
Object(parent, id),
m_name(""),
m_priority(0),
@@ -38,20 +38,20 @@ Pokemod::Ability::Ability(const Pokemod* parent, const int id) :
{
}
-Pokemod::Ability::Ability(const Ability& ability, const Pokemod* parent, const int id) :
+Sigmod::Ability::Ability(const Ability& ability, const Sigmod* parent, const int id) :
Object(parent, id)
{
*this = ability;
}
-Pokemod::Ability::Ability(const QDomElement& xml, const Pokemod* parent, const int id) :
+Sigmod::Ability::Ability(const QDomElement& xml, const Sigmod* parent, const int id) :
Object(parent, id)
{
LOAD_ID();
load(xml);
}
-void Pokemod::Ability::validate()
+void Sigmod::Ability::validate()
{
TEST_BEGIN();
if (m_name.isEmpty())
@@ -59,7 +59,7 @@ void Pokemod::Ability::validate()
TEST_END();
}
-void Pokemod::Ability::load(const QDomElement& xml)
+void Sigmod::Ability::load(const QDomElement& xml)
{
LOAD_BEGIN();
LOAD(name);
@@ -69,7 +69,7 @@ void Pokemod::Ability::load(const QDomElement& xml)
LOAD(worldScript);
}
-QDomElement Pokemod::Ability::save() const
+QDomElement Sigmod::Ability::save() const
{
SAVE_CREATE();
SAVE(name);
@@ -80,57 +80,57 @@ QDomElement Pokemod::Ability::save() const
return xml;
}
-void Pokemod::Ability::setName(const QString& name)
+void Sigmod::Ability::setName(const QString& name)
{
CHECK(name);
}
-void Pokemod::Ability::setPriority(const int priority)
+void Sigmod::Ability::setPriority(const int priority)
{
CHECK(priority);
}
-void Pokemod::Ability::setDescription(const QString& description)
+void Sigmod::Ability::setDescription(const QString& description)
{
CHECK(description);
}
-void Pokemod::Ability::setBattleScript(const Script& battleScript)
+void Sigmod::Ability::setBattleScript(const Script& battleScript)
{
CHECK(battleScript);
}
-void Pokemod::Ability::setWorldScript(const Script& worldScript)
+void Sigmod::Ability::setWorldScript(const Script& worldScript)
{
CHECK(worldScript);
}
-QString Pokemod::Ability::name() const
+QString Sigmod::Ability::name() const
{
return m_name;
}
-int Pokemod::Ability::priority() const
+int Sigmod::Ability::priority() const
{
return m_priority;
}
-QString Pokemod::Ability::description() const
+QString Sigmod::Ability::description() const
{
return m_description;
}
-Pokemod::Script Pokemod::Ability::battleScript() const
+Sigmod::Script Sigmod::Ability::battleScript() const
{
return m_battleScript;
}
-Pokemod::Script Pokemod::Ability::worldScript() const
+Sigmod::Script Sigmod::Ability::worldScript() const
{
return m_worldScript;
}
-Pokemod::Ability& Pokemod::Ability::operator=(const Ability& rhs)
+Sigmod::Ability& Sigmod::Ability::operator=(const Ability& rhs)
{
if (this == &rhs)
return *this;