diff options
Diffstat (limited to 'sigmod/Ability.cpp')
| -rw-r--r-- | sigmod/Ability.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/sigmod/Ability.cpp b/sigmod/Ability.cpp index 02dc7280..ad862298 100644 --- a/sigmod/Ability.cpp +++ b/sigmod/Ability.cpp @@ -18,17 +18,17 @@ // Header include #include "Ability.h" -// Pokemod includes +// Sigmod includes #include "Macros.h" -#include "Pokemod.h" +#include "Sigmod.h" -Pokemod::Ability::Ability(const Ability& ability) : +Sigmod::Ability::Ability(const Ability& ability) : Object(ability.parent(), ability.id()) { *this = ability; } -Pokemod::Ability::Ability(const Pokemod* parent, const int id) : +Sigmod::Ability::Ability(const Sigmod* parent, const int id) : Object(parent, id), m_name(""), m_priority(0), @@ -38,20 +38,20 @@ Pokemod::Ability::Ability(const Pokemod* parent, const int id) : { } -Pokemod::Ability::Ability(const Ability& ability, const Pokemod* parent, const int id) : +Sigmod::Ability::Ability(const Ability& ability, const Sigmod* parent, const int id) : Object(parent, id) { *this = ability; } -Pokemod::Ability::Ability(const QDomElement& xml, const Pokemod* parent, const int id) : +Sigmod::Ability::Ability(const QDomElement& xml, const Sigmod* parent, const int id) : Object(parent, id) { LOAD_ID(); load(xml); } -void Pokemod::Ability::validate() +void Sigmod::Ability::validate() { TEST_BEGIN(); if (m_name.isEmpty()) @@ -59,7 +59,7 @@ void Pokemod::Ability::validate() TEST_END(); } -void Pokemod::Ability::load(const QDomElement& xml) +void Sigmod::Ability::load(const QDomElement& xml) { LOAD_BEGIN(); LOAD(name); @@ -69,7 +69,7 @@ void Pokemod::Ability::load(const QDomElement& xml) LOAD(worldScript); } -QDomElement Pokemod::Ability::save() const +QDomElement Sigmod::Ability::save() const { SAVE_CREATE(); SAVE(name); @@ -80,57 +80,57 @@ QDomElement Pokemod::Ability::save() const return xml; } -void Pokemod::Ability::setName(const QString& name) +void Sigmod::Ability::setName(const QString& name) { CHECK(name); } -void Pokemod::Ability::setPriority(const int priority) +void Sigmod::Ability::setPriority(const int priority) { CHECK(priority); } -void Pokemod::Ability::setDescription(const QString& description) +void Sigmod::Ability::setDescription(const QString& description) { CHECK(description); } -void Pokemod::Ability::setBattleScript(const Script& battleScript) +void Sigmod::Ability::setBattleScript(const Script& battleScript) { CHECK(battleScript); } -void Pokemod::Ability::setWorldScript(const Script& worldScript) +void Sigmod::Ability::setWorldScript(const Script& worldScript) { CHECK(worldScript); } -QString Pokemod::Ability::name() const +QString Sigmod::Ability::name() const { return m_name; } -int Pokemod::Ability::priority() const +int Sigmod::Ability::priority() const { return m_priority; } -QString Pokemod::Ability::description() const +QString Sigmod::Ability::description() const { return m_description; } -Pokemod::Script Pokemod::Ability::battleScript() const +Sigmod::Script Sigmod::Ability::battleScript() const { return m_battleScript; } -Pokemod::Script Pokemod::Ability::worldScript() const +Sigmod::Script Sigmod::Ability::worldScript() const { return m_worldScript; } -Pokemod::Ability& Pokemod::Ability::operator=(const Ability& rhs) +Sigmod::Ability& Sigmod::Ability::operator=(const Ability& rhs) { if (this == &rhs) return *this; |
