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-rw-r--r--sigencore/plugins/ClientPlugin.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/sigencore/plugins/ClientPlugin.cpp b/sigencore/plugins/ClientPlugin.cpp
index d9f577a0..abf9d184 100644
--- a/sigencore/plugins/ClientPlugin.cpp
+++ b/sigencore/plugins/ClientPlugin.cpp
@@ -16,11 +16,11 @@
*/
// Header include
-#include "PlayerPlugin.h"
-#include "PlayerPlugin_p.h"
+#include "ClientPlugin.h"
+#include "ClientPlugin_p.h"
// Sigencore includes
-#include <sigencore/Player.h>
+#include <sigencore/Client.h>
// Qt includes
#include <QtCore/QSignalMapper>
@@ -29,52 +29,52 @@ using namespace Sigscript;
using namespace Sigencore;
using namespace Sigencore::Plugins;
-PlayerPlugin::PlayerPlugin(QObject* parent, const QVariantList& args) :
+ClientPlugin::ClientPlugin(QObject* parent, const QVariantList& args) :
PluginBase(parent, args),
d(new Private(this, args))
{
}
-PlayerPlugin::~PlayerPlugin()
+ClientPlugin::~ClientPlugin()
{
delete d;
}
-Player* PlayerPlugin::getPlayer(const QString& name, GameWrapper* game, Config* parent)
+Client* ClientPlugin::getClient(const QString& name, GameWrapper* game, Config* parent)
{
- Player* player = createPlayer(name, game, parent);
- if (player)
+ Client* client = createClient(name, game, parent);
+ if (client)
{
++m_count;
- d->addPlayer(player);
+ d->addClient(client);
}
- return player;
+ return client;
}
-PlayerPlugin::Private::Private(PlayerPlugin* plugin, const QVariantList& args) :
+ClientPlugin::Private::Private(ClientPlugin* plugin, const QVariantList& args) :
q(plugin),
m_mapper(new QSignalMapper(this))
{
Q_UNUSED(args)
- connect(m_mapper, SIGNAL(mapped(QObject*)), this, SLOT(cleanupPlayer(QObject*)));
+ connect(m_mapper, SIGNAL(mapped(QObject*)), this, SLOT(cleanupClient(QObject*)));
}
-PlayerPlugin::Private::~Private()
+ClientPlugin::Private::~Private()
{
}
-void PlayerPlugin::Private::addPlayer(Player* player)
+void ClientPlugin::Private::addClient(Client* client)
{
- connect(player, SIGNAL(cleanupPlayer()), m_mapper, SLOT(map()));
- m_mapper->setMapping(player, player);
+ connect(client, SIGNAL(cleanupClient()), m_mapper, SLOT(map()));
+ m_mapper->setMapping(client, client);
}
-void PlayerPlugin::Private::cleanupPlayer(QObject* object)
+void ClientPlugin::Private::cleanupClient(QObject* object)
{
- Player* player = qobject_cast<Player*>(object);
- if (player)
+ Client* client = qobject_cast<Client*>(object);
+ if (client)
{
- q->cleanupPlayer(player);
+ q->cleanupClient(client);
--q->m_count;
}
}