diff options
Diffstat (limited to 'sigencore/plugins/ClientPlugin.cpp')
-rw-r--r-- | sigencore/plugins/ClientPlugin.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/sigencore/plugins/ClientPlugin.cpp b/sigencore/plugins/ClientPlugin.cpp index d9f577a0..abf9d184 100644 --- a/sigencore/plugins/ClientPlugin.cpp +++ b/sigencore/plugins/ClientPlugin.cpp @@ -16,11 +16,11 @@ */ // Header include -#include "PlayerPlugin.h" -#include "PlayerPlugin_p.h" +#include "ClientPlugin.h" +#include "ClientPlugin_p.h" // Sigencore includes -#include <sigencore/Player.h> +#include <sigencore/Client.h> // Qt includes #include <QtCore/QSignalMapper> @@ -29,52 +29,52 @@ using namespace Sigscript; using namespace Sigencore; using namespace Sigencore::Plugins; -PlayerPlugin::PlayerPlugin(QObject* parent, const QVariantList& args) : +ClientPlugin::ClientPlugin(QObject* parent, const QVariantList& args) : PluginBase(parent, args), d(new Private(this, args)) { } -PlayerPlugin::~PlayerPlugin() +ClientPlugin::~ClientPlugin() { delete d; } -Player* PlayerPlugin::getPlayer(const QString& name, GameWrapper* game, Config* parent) +Client* ClientPlugin::getClient(const QString& name, GameWrapper* game, Config* parent) { - Player* player = createPlayer(name, game, parent); - if (player) + Client* client = createClient(name, game, parent); + if (client) { ++m_count; - d->addPlayer(player); + d->addClient(client); } - return player; + return client; } -PlayerPlugin::Private::Private(PlayerPlugin* plugin, const QVariantList& args) : +ClientPlugin::Private::Private(ClientPlugin* plugin, const QVariantList& args) : q(plugin), m_mapper(new QSignalMapper(this)) { Q_UNUSED(args) - connect(m_mapper, SIGNAL(mapped(QObject*)), this, SLOT(cleanupPlayer(QObject*))); + connect(m_mapper, SIGNAL(mapped(QObject*)), this, SLOT(cleanupClient(QObject*))); } -PlayerPlugin::Private::~Private() +ClientPlugin::Private::~Private() { } -void PlayerPlugin::Private::addPlayer(Player* player) +void ClientPlugin::Private::addClient(Client* client) { - connect(player, SIGNAL(cleanupPlayer()), m_mapper, SLOT(map())); - m_mapper->setMapping(player, player); + connect(client, SIGNAL(cleanupClient()), m_mapper, SLOT(map())); + m_mapper->setMapping(client, client); } -void PlayerPlugin::Private::cleanupPlayer(QObject* object) +void ClientPlugin::Private::cleanupClient(QObject* object) { - Player* player = qobject_cast<Player*>(object); - if (player) + Client* client = qobject_cast<Client*>(object); + if (client) { - q->cleanupPlayer(player); + q->cleanupClient(client); --q->m_count; } } |