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-rw-r--r--pokemod/Weather.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/pokemod/Weather.cpp b/pokemod/Weather.cpp
index 59ff9135..49cd119a 100644
--- a/pokemod/Weather.cpp
+++ b/pokemod/Weather.cpp
@@ -22,49 +22,49 @@
#include "Pokemod.h"
#include "Script.h"
-Weather::Weather(const Weather& weather) :
+Pokemod::Weather::Weather(const Weather& weather) :
Object("Weather", weather.parent(), weather.id())
{
*this = weather;
}
-Weather::Weather(const Pokemod* parent, const int id) :
+Pokemod::Weather::Weather(const Pokemod* parent, const int id) :
Object("Weather", parent, id),
m_name(""),
m_script("", "")
{
}
-Weather::Weather(const Weather& weather, const Pokemod* parent, const int id) :
+Pokemod::Weather::Weather(const Weather& weather, const Pokemod* parent, const int id) :
Object("Weather", parent, id)
{
*this = weather;
}
-Weather::Weather(const QDomElement& xml, const Pokemod* parent, const int id) :
+Pokemod::Weather::Weather(const QDomElement& xml, const Pokemod* parent, const int id) :
Object("Weather", parent, id)
{
load(xml, id);
}
-Weather::~Weather()
+Pokemod::Weather::~Weather()
{
}
-void Weather::validate()
+void Pokemod::Weather::validate()
{
if (m_name.isEmpty())
emit(error("Name is empty"));
}
-void Weather::load(const QDomElement& xml, int id)
+void Pokemod::Weather::load(const QDomElement& xml, int id)
{
LOAD_ID();
LOAD(QString, name);
LOAD(Script, script);
}
-QDomElement Weather::save() const
+QDomElement Pokemod::Weather::save() const
{
SAVE_CREATE();
SAVE(QString, name);
@@ -72,27 +72,27 @@ QDomElement Weather::save() const
return xml;
}
-void Weather::setName(const QString& name)
+void Pokemod::Weather::setName(const QString& name)
{
CHECK(name);
}
-void Weather::setScript(const Script& script)
+void Pokemod::Weather::setScript(const Script& script)
{
CHECK(script);
}
-QString Weather::name() const
+QString Pokemod::Weather::name() const
{
return m_name;
}
-Script Weather::script() const
+Pokemod::Script Pokemod::Weather::script() const
{
return m_script;
}
-Weather& Weather::operator=(const Weather& rhs)
+Pokemod::Weather& Pokemod::Weather::operator=(const Weather& rhs)
{
if (this == &rhs)
return *this;