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-rw-r--r--pokemod/Weather.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/pokemod/Weather.cpp b/pokemod/Weather.cpp
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+++ b/pokemod/Weather.cpp
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+/*
+ * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// Header include
+#include "Weather.h"
+
+// Pokemod includes
+#include "Pokemod.h"
+#include "Script.h"
+
+Weather::Weather(const Weather& weather) :
+ Object("Weather", weather.parent(), weather.id())
+{
+ *this = weather;
+}
+
+Weather::Weather(const Pokemod* parent, const int id) :
+ Object("Weather", parent, id),
+ m_name(""),
+ m_script("", "")
+{
+}
+
+Weather::Weather(const Weather& weather, const Pokemod* parent, const int id) :
+ Object("Weather", parent, id)
+{
+ *this = weather;
+}
+
+Weather::Weather(const QDomElement& xml, const Pokemod* parent, const int id) :
+ Object("Weather", parent, id)
+{
+ load(xml, id);
+}
+
+Weather::~Weather()
+{
+}
+
+void Weather::validate()
+{
+ if (m_name.isEmpty())
+ emit(error("Name is empty"));
+}
+
+void Weather::load(const QDomElement& xml, int id)
+{
+ LOAD_ID();
+ LOAD(QString, name);
+ LOAD(Script, script);
+}
+
+QDomElement Weather::save() const
+{
+ SAVE_CREATE();
+ SAVE(QString, name);
+ SAVE(Script, script);
+ return xml;
+}
+
+void Weather::setName(const QString& name)
+{
+ CHECK(name);
+}
+
+void Weather::setScript(const Script& script)
+{
+ CHECK(script);
+}
+
+QString Weather::name() const
+{
+ return m_name;
+}
+
+Script Weather::script() const
+{
+ return m_script;
+}
+
+Weather& Weather::operator=(const Weather& rhs)
+{
+ if (this == &rhs)
+ return *this;
+ COPY(name);
+ COPY(script);
+ return *this;
+}