diff options
Diffstat (limited to 'pokemod/StatusEffect.cpp')
| -rw-r--r-- | pokemod/StatusEffect.cpp | 336 |
1 files changed, 141 insertions, 195 deletions
diff --git a/pokemod/StatusEffect.cpp b/pokemod/StatusEffect.cpp index b73b28b0..53585882 100644 --- a/pokemod/StatusEffect.cpp +++ b/pokemod/StatusEffect.cpp @@ -1,195 +1,141 @@ -/////////////////////////////////////////////////////////////////////////////
-// Name: pokemod/StatusEffect.cpp
-// Purpose: Define an effect of a status
-// Author: Ben Boeckel
-// Modified by: Ben Boeckel
-// Created: Sat June 2 2007 12:16:48
-// Copyright: ©2007 Ben Boeckel and Nerdy Productions
-// Licence:
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTStatus or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License along
-// with this program. If not, see <http://www.gnu.org/licenses/>.
-/////////////////////////////////////////////////////////////////////////////
-
-#include "StatusEffect.h"
-
-PokeGen::PokeMod::StatusEffect::StatusEffect(const unsigned _id) :
- effect(UINT_MAX),
- val1(UINT_MAX),
- val2(UINT_MAX)
-{
- LogCtor("StatusEffect", _id);
- id = _id;
-}
-
-PokeGen::PokeMod::StatusEffect::StatusEffect(Ini &ini, const unsigned _id)
-{
- LogCtorIni("StatusEffect", _id);
- ImportIni(ini, _id);
- if (id == UINT_MAX)
- LogIdError("StatusEffect");
-}
-
-PokeGen::PokeMod::StatusEffect::~StatusEffect()
-{
- LogDtor("StatusEffect", id);
-}
-
-void PokeGen::PokeMod::StatusEffect::Validate()
-{
- LogValidateStart("StatusEffect", id);
- if (effect < SE_END)
- {
- switch (effect)
- {
- //case :
- {
- LogVarNotValid("StatusEffect", id, "val1");
- isValid = false;
- }
- break;
- }
- switch (effect)
- {
- //case :
- {
- LogVarNotValid("StatusEffect", id, "val1");
- isValid = false;
- }
- break;
- }
- }
- else
- {
- LogVarNotValid("StatusEffect", id, "effect");
- isValid = false;
- }
- // TODO (Validation#1#): Validation
- LogValidateOver("StatusEffect", id, isValid);
-}
-
-void PokeGen::PokeMod::StatusEffect::ImportIni(Ini &ini, const unsigned _id)
-{
- LogImportStart("StatusEffect");
- if (_id == UINT_MAX)
- {
- ini.GetValue("id", id);
- if (id == UINT_MAX)
- LogIdNotFound("StatusEffect");
- }
- else
- id = _id;
- ini.GetValue("effect", effect);
- ini.GetValue("val1", val1);
- ini.GetValue("val2", val2);
- LogImportOver("StatusEffect", id);
-}
-
-void PokeGen::PokeMod::StatusEffect::ExportIni(QFile &fout, const QString &Status) const
-{
- LogExportStart("StatusEffect", id);
- Ini exStatusEffect("statusEffect " + status);
- exStatusEffect.AddField("id", id);
- exStatusEffect.AddField("effect", effect);
- exStatusEffect.AddField("val1", val1);
- exStatusEffect.AddField("val2", val2);
- exStatusEffect.Export(fout);
- LogExportOver("StatusEffect", id);
-}
-
-void PokeGen::PokeMod::StatusEffect::SetEffect(const unsigned e)
-{
- LogSetVar("StatusEffect", id, "effect", e);
- if (e < SE_END)
- {
- effect = e;
- val1 = UINT_MAX;
- val2 = UINT_MAX;
- }
-}
-
-void PokeGen::PokeMod::StatusEffect::SetEffect(const QString &e)
-{
- SetEffect(FindIn(SE_END, e, StatusEffectStr));
-}
-
-void PokeGen::PokeMod::StatusEffect::SetVal1(const unsigned v1)
-{
- LogSetVar("StatusEffect", id, "val1", v1);
- switch (effect)
- {
-// LogNoUse("StatusEffect", id, "val1", v1, "effect", StatusEffectStr[effect]);
-// LogOutOfRange("StatusEffect", id, "val1", v1, "effect", StatusEffectStr[effect]);
- default:
- LogNotSet("StatusEffect", id, "val1", v1, "effect");
- }
-}
-
-void PokeGen::PokeMod::StatusEffect::SetVal2(const unsigned v2)
-{
- LogSetVar("StatusEffect", id, "val2", v2);
- switch (effect)
- {
-// LogNoUse("StatusEffect", id, "val2", v2, "effect", StatusEffectStr[effect]);
-// LogOutOfRange("StatusEffect", id, "val2", v2, "effect", StatusEffectStr[effect]);
- default:
- LogNotSet("StatusEffect", id, "val2", v2, "effect");
- }
-}
-
-void PokeGen::PokeMod::StatusEffect::SetVal2(const QString &v2)
-{
- switch (effect)
- {
-// LogNoUse("StatusEffect", id, "val2", v2, "effect", StatusEffectStr[effect]);
-// SetVal2(FindIn(BM_END, v2, BattleMemberStr));
- default:
- LogNotSet("StatusEffect", id, "val2", v2, "effect");
- }
-}
-
-unsigned PokeGen::PokeMod::StatusEffect::GetEffect() const
-{
- LogFetchVar("StatusEffect", id, "effect", effect);
- return effect;
-}
-
-QString PokeGen::PokeMod::StatusEffect::GetEffectString() const
-{
- LogFetchVar("StatusEffect", id, "effect string", effect);
- if (effect < SE_END)
- return StatusEffectStr[effect];
- return "";
-}
-
-unsigned PokeGen::PokeMod::StatusEffect::GetVal1() const
-{
- LogFetchVar("StatusEffect", id, "val1", val1);
- return val1;
-}
-
-unsigned PokeGen::PokeMod::StatusEffect::GetVal2() const
-{
- LogFetchVar("StatusEffect", id, "val2", val2);
- return val2;
-}
-
-QString PokeGen::PokeMod::StatusEffect::GetVal2String() const
-{
- LogFetchVar("StatusEffect", id, "val2 string", val2);
- QString ret;
- switch (effect)
- {
-// ret = BattleMemberStr[val2];
- }
- return ret;
-}
+///////////////////////////////////////////////////////////////////////////// +// Name: pokemod/StatusEffect.cpp +// Purpose: Define an effect of a status +// Author: Ben Boeckel +// Modified by: Ben Boeckel +// Created: Sat June 2 2007 12:16:48 +// Copyright: ©2007 Ben Boeckel and Nerdy Productions +// Licence: +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTStatus or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License along +// with this program. If not, see <http://www.gnu.org/licenses/>. +///////////////////////////////////////////////////////////////////////////// + +#include "StatusEffect.h" + +PokeGen::PokeMod::StatusEffect::StatusEffect(const Pokemod* par, const unsigned _id) : + Object(_id, par), + effect(UINT_MAX), + val1(UINT_MAX), + val2(UINT_MAX) +{ +} + +PokeGen::PokeMod::StatusEffect::StatusEffect(const Pokemod* par, Ini& ini, const unsigned _id) : + Object(_id, par) +{ + ImportIni(ini, _id); +} + +bool PokeGen::PokeMod::StatusEffect::Validate() +{ + pokemod->ValidationMsg(QString("------Effect with id %1---").arg(id), Pokemod::V_Msg); + if (effect < E_End) + { + bool ok = true; + switch (effect) + { + //case : + if (1) + ok = false; + break; + } + if (!ok) + { + pokemod->ValidationMsg("Invalid val1"); + isValid = false; + ok = true; + } + switch (effect) + { + //case : + if (1) + ok = false; + break; + } + if (!ok) + { + pokemod->ValidationMsg("Invalid val1"); + isValid = false; + } + } + else + { + pokemod->ValidationMsg("Invalid effect"); + isValid = false; + } + // TODO (Ben#1#): Status Effect Validation + return isValid; +} + +void PokeGen::PokeMod::StatusEffect::ImportIni(Ini& ini, const unsigned _id) +{ + if (_id == UINT_MAX) + ini.GetValue("id", id); + else + id = _id; + ini.GetValue("effect", effect); + ini.GetValue("val1", val1); + ini.GetValue("val2", val2); +} + +void PokeGen::PokeMod::StatusEffect::ExportIni(QFile& fout, const QString& status) const +{ + Ini exStatusEffect("statusEffect " + status); + exStatusEffect.AddField("id", id); + exStatusEffect.AddField("effect", effect); + exStatusEffect.AddField("val1", val1); + exStatusEffect.AddField("val2", val2); + exStatusEffect.Export(fout); +} + +bool PokeGen::PokeMod::StatusEffect::SetEffect(const unsigned e) +{ + if (e < E_End) + { + effect = e; + val1 = UINT_MAX; + val2 = UINT_MAX; + } + return (effect == e); +} + +bool PokeGen::PokeMod::StatusEffect::SetVal1(const unsigned v1) +{ + switch (effect) + { + } + return (val1 == v1); +} + +bool PokeGen::PokeMod::StatusEffect::SetVal2(const unsigned v2) +{ + switch (effect) + { + } + return (val2 == v2); +} + +unsigned PokeGen::PokeMod::StatusEffect::GetEffect() const +{ + return effect; +} + +unsigned PokeGen::PokeMod::StatusEffect::GetVal1() const +{ + return val1; +} + +unsigned PokeGen::PokeMod::StatusEffect::GetVal2() const +{ + return val2; +} |
