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-rw-r--r--pokemod/Sprite.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/pokemod/Sprite.cpp b/pokemod/Sprite.cpp
index df3c5bd5..5b73577f 100644
--- a/pokemod/Sprite.cpp
+++ b/pokemod/Sprite.cpp
@@ -24,49 +24,49 @@
// Qt includes
#include <QBuffer>
-Sprite::Sprite(const Sprite& sprite) :
+Pokemod::Sprite::Sprite(const Sprite& sprite) :
Object("Sprite", sprite.parent(), sprite.id())
{
*this = sprite;
}
-Sprite::Sprite(const Pokemod* parent, const int id) :
+Pokemod::Sprite::Sprite(const Pokemod* parent, const int id) :
Object("Sprite", parent, id),
m_name(""),
m_sprite()
{
}
-Sprite::Sprite(const Sprite& sprite, const Pokemod* parent, const int id) :
+Pokemod::Sprite::Sprite(const Sprite& sprite, const Pokemod* parent, const int id) :
Object("Sprite", parent, id)
{
*this = sprite;
}
-Sprite::Sprite(const QDomElement& xml, const Pokemod* parent, const int id) :
+Pokemod::Sprite::Sprite(const QDomElement& xml, const Pokemod* parent, const int id) :
Object("Sprite", parent, id)
{
load(xml, id);
}
-Sprite::~Sprite()
+Pokemod::Sprite::~Sprite()
{
}
-void Sprite::validate()
+void Pokemod::Sprite::validate()
{
if (m_name.isEmpty())
emit(error("Name is empty"));
}
-void Sprite::load(const QDomElement& xml, int id)
+void Pokemod::Sprite::load(const QDomElement& xml, int id)
{
LOAD_ID();
LOAD(QString, name);
LOAD(QPixmap, sprite);
}
-QDomElement Sprite::save() const
+QDomElement Pokemod::Sprite::save() const
{
SAVE_CREATE();
SAVE(QString, name);
@@ -74,28 +74,28 @@ QDomElement Sprite::save() const
return xml;
}
-void Sprite::setName(const QString& name)
+void Pokemod::Sprite::setName(const QString& name)
{
CHECK(name);
}
-void Sprite::setSprite(const QPixmap& sprite)
+void Pokemod::Sprite::setSprite(const QPixmap& sprite)
{
m_sprite = sprite;
emit(changed());
}
-QString Sprite::name() const
+QString Pokemod::Sprite::name() const
{
return m_name;
}
-QPixmap Sprite::sprite() const
+QPixmap Pokemod::Sprite::sprite() const
{
return m_sprite;
}
-Sprite& Sprite::operator=(const Sprite& rhs)
+Pokemod::Sprite& Pokemod::Sprite::operator=(const Sprite& rhs)
{
if (this == &rhs)
return *this;