diff options
Diffstat (limited to 'pokemod/Sprite.cpp')
| -rw-r--r-- | pokemod/Sprite.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/pokemod/Sprite.cpp b/pokemod/Sprite.cpp new file mode 100644 index 00000000..df3c5bd5 --- /dev/null +++ b/pokemod/Sprite.cpp @@ -0,0 +1,105 @@ +/* + * Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Header include +#include "Sprite.h" + +// Pokemod includes +#include "Pokemod.h" + +// Qt includes +#include <QBuffer> + +Sprite::Sprite(const Sprite& sprite) : + Object("Sprite", sprite.parent(), sprite.id()) +{ + *this = sprite; +} + +Sprite::Sprite(const Pokemod* parent, const int id) : + Object("Sprite", parent, id), + m_name(""), + m_sprite() +{ +} + +Sprite::Sprite(const Sprite& sprite, const Pokemod* parent, const int id) : + Object("Sprite", parent, id) +{ + *this = sprite; +} + +Sprite::Sprite(const QDomElement& xml, const Pokemod* parent, const int id) : + Object("Sprite", parent, id) +{ + load(xml, id); +} + +Sprite::~Sprite() +{ +} + +void Sprite::validate() +{ + if (m_name.isEmpty()) + emit(error("Name is empty")); +} + +void Sprite::load(const QDomElement& xml, int id) +{ + LOAD_ID(); + LOAD(QString, name); + LOAD(QPixmap, sprite); +} + +QDomElement Sprite::save() const +{ + SAVE_CREATE(); + SAVE(QString, name); + SAVE(QPixmap, sprite); + return xml; +} + +void Sprite::setName(const QString& name) +{ + CHECK(name); +} + +void Sprite::setSprite(const QPixmap& sprite) +{ + m_sprite = sprite; + emit(changed()); +} + +QString Sprite::name() const +{ + return m_name; +} + +QPixmap Sprite::sprite() const +{ + return m_sprite; +} + +Sprite& Sprite::operator=(const Sprite& rhs) +{ + if (this == &rhs) + return *this; + COPY(name); + COPY(sprite); + return *this; +} |
