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-/////////////////////////////////////////////////////////////////////////////
-// Name: pokemod/Ref.h
-// Purpose: Define references for Objects
-// Author: Ben Boeckel
-// Modified by: Ben Boeckel
-// Created: Thu Feb 15 8:42:45 2007
-// Copyright: ©2007 Nerdy Productions
-// Licence:
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License along
-// with this program. If not, see <http://www.gnu.org/licenses/>.
-/////////////////////////////////////////////////////////////////////////////
-
-#ifndef __POKEMOD_REF__
-#define __POKEMOD_REF__
-
-#include <QString>
-
-namespace PokeGen
-{
- namespace PokeMod
- {
- unsigned FindIn(const unsigned end, const QString& str, const char* array[]);
-
- enum EnumStat
- {
- ST_HP = 0,
- ST_Attack = 1,
- ST_Defense = 2,
- ST_Speed = 3,
- ST_Special = 4,
- ST_End_RBY = 5,
- ST_SpecialAttack = 4,
- ST_SpecialDefense = 5,
- ST_End_GSC = 6,
- ST_Accuracy = 6,
- ST_Evasion = 7,
- ST_End_Battle = 8,
- };
- const char* StatRBYStr[ST_End_Battle] = {"HP", "Attack", "Defense", "Speed", "Special", "Special", "Accuracy", "Evasion"};
- const char* StatGSCStr[ST_End_Battle] = {"HP", "Attack", "Defense", "Speed", "Special Attack", "Special Defense", "Accuracy", "Evasion"};
-
- enum EnumBattleMember
- {
- BM_Player = 0,
- BM_Enemy = 1,
- BM_End = 2
- };
- const char* BattleMemberStr[BM_End] = {"Player", "Enemy"};
-
-// enum EnumStatus
-// {
-// STS_Freeze = 0,
-// STS_Paralyze = 1,
-// STS_Sleep = 2,
-// STS_Poison = 3,
-// STS_ToxicPoison = 4,
-// STS_Burn = 5,
-// STS_EndShow = 6,
-// STS_ANY_SHOW = 6,
-// STS_End_SHOW_ANY = 7,
-// STS_CONFUSED = 6,
-// STS_End_CNF = 7,
-// STS_ANY = 7,
-// STS_End_ANY = 8,
-// };
-// const char* StatusShowStr[STS_End_SHOW_ANY] = {"Freeze", "Paralyze", "Sleep", "Poison", "Toxic Poison", "Burn", "Any"};
-// const char* StatusStr[STS_End_ANY] = {"Freeze", "Paralyze", "Sleep", "Poison", "Toxic Poison", "Burn", "Confuse", "Any"};
-// const char* StatusAbbrStr[STS_End_SHOW] = {"FRZ", "PRZ", "SLP", "PSN", "PSN", "BRN"};
-//
- enum EnumWeather
- {
- W_Ice = 0,
- W_Rain = 1,
- W_Sun = 2,
- W_Sand = 3,
- W_End_Real = 4,
- W_All = 4,
- W_End_All = 5
- };
- const char* WeatherStr[W_End_All] = {"Ice", "Rain", "Sun", "Sand", "All"};
-
- enum EnumStatVersion
- {
- STV_RBY = 0,
- STV_GSC = 1,
- STV_End = 2
- };
-
- enum EnumContestType
- {
- COTY_Coolness = 0,
- COTY_Beauty = 1,
- COTY_Cuteness = 2,
- COTY_Smartness = 3,
- COTY_Toughness = 4,
- COTY_End = 5
- };
- const char* ContestTypeStr[COTY_End] = {"Coolness", "Beauty", "Cuteness", "Smartness", "Toughness"};
-
- enum EnumDirection
- {
- DIR_Up = 0,
- DIR_Down = 1,
- DIR_Left = 2,
- DIR_Right = 3,
- DIR_End = 4,
- DIR_None = 4,
- DIR_End_None = 5
- };
- const char* DirectionStr[DIR_End_None] = {"Up", "Down", "Left", "Right", "None"};
- }
-}
-
-#endif