diff options
Diffstat (limited to 'pokemod/MoveEffect.cpp')
| -rw-r--r-- | pokemod/MoveEffect.cpp | 341 |
1 files changed, 142 insertions, 199 deletions
diff --git a/pokemod/MoveEffect.cpp b/pokemod/MoveEffect.cpp index 18a1f3d1..4ceedbb8 100644 --- a/pokemod/MoveEffect.cpp +++ b/pokemod/MoveEffect.cpp @@ -1,199 +1,142 @@ -/////////////////////////////////////////////////////////////////////////////
-// Name: pokemod/MoveEffect.cpp
-// Purpose: Define an effect of a move
-// Author: Ben Boeckel
-// Modified by: Ben Boeckel
-// Created: Tue Mar 20 18:29:40 2007
-// Copyright: ©2007 Ben Boeckel and Nerdy Productions
-// Licence:
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License along
-// with this program. If not, see <http://www.gnu.org/licenses/>.
-/////////////////////////////////////////////////////////////////////////////
-
-#include "MoveEffect.h"
-
-PokeGen::PokeMod::MoveEffect::MoveEffect(const unsigned _id) :
- chance(1, 1),
- effect(UINT_MAX),
- val1(INT_MAX),
- val2(UINT_MAX)
-{
- LogCtor("MoveEffect", _id);
- id = _id;
-}
-
-PokeGen::PokeMod::MoveEffect::MoveEffect(Ini &ini, const unsigned _id)
-{
- LogCtorIni("MoveEffect", _id);
- ImportIni(ini, _id);
- if (id == UINT_MAX)
- LogIdError("MoveEffect");
-}
-
-PokeGen::PokeMod::MoveEffect::~MoveEffect()
-{
- LogDtor("MoveEffect", id);
-}
-
-void PokeGen::PokeMod::MoveEffect::Validate()
-{
- LogValidateStart("MoveEffect", id);
- // TODO (Validation#1#): MoveEffect Validation
-# warning "MoveEffect Validation"
- LogValidateOver("MoveEffect", id, isValid);
-}
-
-void PokeGen::PokeMod::MoveEffect::ImportIni(Ini &ini, const unsigned _id)
-{
- LogImportStart("MoveEffect");
- if (_id == UINT_MAX)
- {
- ini.GetValue("id", id);
- if (id == UINT_MAX)
- LogIdNotFound("MoveEffect");
- }
- else
- id = _id;
- unsigned i;
- unsigned j;
- ini.GetValue("chance-n", i, 1);
- ini.GetValue("chance-d", j, 1);
- chance.Set(i, j);
- ini.GetValue("effect", effect);
- ini.GetValue("val1", val1);
- ini.GetValue("val2", val2);
-}
-
-void PokeGen::PokeMod::MoveEffect::ExportIni(QFile &fout, const QString &move) const
-{
- LogExportStart("MoveEffect", id);
- Ini exMoveEffect(move + " moveEffect");
- exMoveEffect.AddField("id", id);
- exMoveEffect.AddField("chance-n", chance.GetNum());
- exMoveEffect.AddField("chance-d", chance.GetDenom());
- exMoveEffect.AddField("effect", effect);
- exMoveEffect.AddField("val1", val1);
- exMoveEffect.AddField("val2", val2);
- exMoveEffect.Export(fout);
- LogExportOver("MoveEffect", id);
-}
-
-void PokeGen::PokeMod::MoveEffect::SetChance(const Frac &c)
-{
- LogSetVar("MoveEffect", id, "chance", c.GetNum(), c.GetDenom());
- chance = c;
-}
-
-void PokeGen::PokeMod::MoveEffect::SetChance(const unsigned n, const unsigned d)
-{
- LogSetVar("MoveEffect", id, "chance", n, d);
- chance.Set(n, d);
-}
-
-void PokeGen::PokeMod::MoveEffect::SetChanceNum(const unsigned n)
-{
- LogSetVar("MoveEffect", id, "chance numerator", n);
- chance.SetNum(n);
-}
-
-void PokeGen::PokeMod::MoveEffect::SetChanceDenom(const unsigned d)
-{
- LogSetVar("MoveEffect", id, "chance denominator", d);
- chance.SetDenom(d);
-}
-
-void PokeGen::PokeMod::MoveEffect::SetEffect(const unsigned e)
-{
- LogSetVar("MoveEffect", id, "effect", e);
- if (e < ME_END)
- {
- effect = e;
- val1 = INT_MAX;
- val2 = UINT_MAX;
- }
-}
-
-void PokeGen::PokeMod::MoveEffect::SetEffect(const QString &e)
-{
- SetEffect(FindIn(ME_END, e, MoveEffectStr));
-}
-
-// TODO (Ben#1#): Effect code
-void PokeGen::PokeMod::MoveEffect::SetVal1(const int v1)
-{
- LogSetVar("MoveEffect", id, "val1", v1);
- val1 = v1;
-}
-
-void PokeGen::PokeMod::MoveEffect::SetVal2(const unsigned v2)
-{
- LogSetVar("MoveEffect", id, "val2", v2);
- val2 = v2;
-}
-
-void PokeGen::PokeMod::MoveEffect::SetVal2(const QString &v2)
-{
- LogSetVar("MoveEffect", id, "val2 string", v2);
- val2 = 0;
-}
-
-PokeGen::PokeMod::Frac PokeGen::PokeMod::MoveEffect::GetChance() const
-{
- LogFetchVar("MoveEffect", id, "chance", chance.GetNum(), chance.GetDenom());
- return chance;
-}
-
-unsigned PokeGen::PokeMod::MoveEffect::GetChanceNum() const
-{
- LogFetchVar("MoveEffect", id, "chance numerator", chance.GetNum());
- return chance.GetNum();
-}
-
-unsigned PokeGen::PokeMod::MoveEffect::GetChanceDenom() const
-{
- LogFetchVar("MoveEffect", id, "chance denominator", chance.GetDenom());
- return chance.GetDenom();
-}
-
-unsigned PokeGen::PokeMod::MoveEffect::GetEffect() const
-{
- LogFetchVar("MoveEffect", id, "effect", effect);
- return effect;
-}
-
-QString PokeGen::PokeMod::MoveEffect::GetEffectString() const
-{
- LogFetchVar("MoveEffect", id, "effect string", MoveEffectStr[effect]);
- if (effect < ME_END)
- return MoveEffectStr[effect];
- return "";
-}
-
-int PokeGen::PokeMod::MoveEffect::GetVal1() const
-{
- LogFetchVar("MoveEffect", id, "val1", val1);
- return val1;
-}
-
-unsigned PokeGen::PokeMod::MoveEffect::GetVal2() const
-{
- LogFetchVar("MoveEffect", id, "val2", val2);
- return val2;
-}
-
-QString PokeGen::PokeMod::MoveEffect::GetVal2String() const
-{
- LogFetchVar("MoveEffect", id, "val2 string", val2);
- // TODO (Ben#1#): Val2 string
- return "";
-}
+///////////////////////////////////////////////////////////////////////////// +// Name: pokemod/MoveEffect.cpp +// Purpose: Define an effect of a move +// Author: Ben Boeckel +// Modified by: Ben Boeckel +// Created: Tue Mar 20 18:29:40 2007 +// Copyright: ©2007 Ben Boeckel and Nerdy Productions +// Licence: +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License along +// with this program. If not, see <http://www.gnu.org/licenses/>. +///////////////////////////////////////////////////////////////////////////// + +#include "MoveEffect.h" + +PokeGen::PokeMod::MoveEffect::MoveEffect(const Pokemod* par, const unsigned _id) : + Object(_id, par), + chance(1, 1), + effect(UINT_MAX), + val1(INT_MAX), + val2(UINT_MAX) +{ +} + +PokeGen::PokeMod::MoveEffect::MoveEffect(const Pokemod* par, Ini& ini, const unsigned _id) : + Object(_id, par) +{ + ImportIni(ini, _id); +} + +bool PokeGen::PokeMod::MoveEffect::Validate() +{ + pokemod->ValidationMsg(QString("------Effect with id %1---").arg(id), Pokemod::V_Msg); + // TODO (Ben#1#): Move Effect validation + return isValid; +} + +void PokeGen::PokeMod::MoveEffect::ImportIni(Ini& ini, const unsigned _id) +{ + if (_id == UINT_MAX) + ini.GetValue("id", id); + else + id = _id; + unsigned i; + unsigned j; + ini.GetValue("chance-n", i, 1); + ini.GetValue("chance-d", j, 1); + chance.Set(i, j); + ini.GetValue("effect", effect); + ini.GetValue("val1", val1); + ini.GetValue("val2", val2); +} + +void PokeGen::PokeMod::MoveEffect::ExportIni(QFile& fout, const QString& move) const +{ + Ini exMoveEffect(move + " moveEffect"); + exMoveEffect.AddField("id", id); + exMoveEffect.AddField("chance-n", chance.GetNum()); + exMoveEffect.AddField("chance-d", chance.GetDenom()); + exMoveEffect.AddField("effect", effect); + exMoveEffect.AddField("val1", val1); + exMoveEffect.AddField("val2", val2); + exMoveEffect.Export(fout); +} + +bool PokeGen::PokeMod::MoveEffect::SetChance(const unsigned n, const unsigned d) +{ + return chance.Set(n, d); +} + +bool PokeGen::PokeMod::MoveEffect::SetChanceNum(const unsigned n) +{ + return chance.SetNum(n); +} + +bool PokeGen::PokeMod::MoveEffect::SetChanceDenom(const unsigned d) +{ + return chance.SetDenom(d); +} + +bool PokeGen::PokeMod::MoveEffect::SetEffect(const unsigned e) +{ + if (e < E_End) + { + effect = e; + val1 = INT_MAX; + val2 = UINT_MAX; + } + return (effect == e); +} + +// TODO (Ben#1#): Effect code +bool PokeGen::PokeMod::MoveEffect::SetVal1(const int v1) +{ + val1 = v1; + return (val1 == v1); +} + +bool PokeGen::PokeMod::MoveEffect::SetVal2(const unsigned v2) +{ + val2 = v2; + return (val2 == v2); +} + +PokeGen::PokeMod::Frac PokeGen::PokeMod::MoveEffect::GetChance() const +{ + return chance; +} + +unsigned PokeGen::PokeMod::MoveEffect::GetChanceNum() const +{ + return chance.GetNum(); +} + +unsigned PokeGen::PokeMod::MoveEffect::GetChanceDenom() const +{ + return chance.GetDenom(); +} + +unsigned PokeGen::PokeMod::MoveEffect::GetEffect() const +{ + return effect; +} + +int PokeGen::PokeMod::MoveEffect::GetVal1() const +{ + return val1; +} + +unsigned PokeGen::PokeMod::MoveEffect::GetVal2() const +{ + return val2; +} |
