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-rw-r--r--pokemod/MoveEffect.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/pokemod/MoveEffect.cpp b/pokemod/MoveEffect.cpp
index 3eefdc88..b7f7c61a 100644
--- a/pokemod/MoveEffect.cpp
+++ b/pokemod/MoveEffect.cpp
@@ -24,7 +24,7 @@
#include "Pokemod.h"
#include "MoveEffect.h"
-const char* PokeMod::MoveEffect::EffectStr[PokeMod::MoveEffect::E_End_Overworld] = {"Damage", "Status", "Confuse", "Stat", "StealHP", "Counter", "Selfdestruct", "Need Status", "Mirror", "GetMoney", "Never Miss", "Steal Types", "Clear Effects", "Wait And Return", "Self Confuse", "Force Switch", "Hit Multiple", "Hit Multiple Turns", "Flinch", "One Hit K.O.", "Recoil", "Recover", "Rest", "Sheild", "Substitute", "Recharge", "Rage", "Mimic", "Random Move", "Seed", "Disable", "Cut HM", "Fly HM", "Surf HM", "Strength HM", "Flash HM", "Rock Smash HM", "Rock Climb HM", "Whirlpool HM", "Waterfall HM", "Share HP HM ", "Escape HM"};
+const QStringList PokeMod::MoveEffect::EffectStr = QStringList() << "Damage" << "Status" << "Confuse" << "Stat" << "StealHP" << "Counter" << "Selfdestruct" << "Need Status" << "Mirror" << "GetMoney" << "Never Miss" << "Steal Types" << "Clear Effects" << "Wait And Return" << "Self Confuse" << "Force Switch" << "Hit Multiple" << "Hit Multiple Turns" << "Flinch" << "One Hit K.O." << "Recoil" << "Recover" << "Rest" << "Sheild" << "Substitute" << "Recharge" << "Rage" << "Mimic" << "Random Move" << "Seed" << "Disable" << "Cut HM" << "Fly HM" << "Surf HM" << "Strength HM" << "Flash HM" << "Rock Smash HM" << "Rock Climb HM" << "Whirlpool HM" << "Waterfall HM" << "Share HP HM " << "Escape HM";
PokeMod::MoveEffect::MoveEffect(const Pokemod& par, const unsigned _id) :
Object(par, _id),