diff options
Diffstat (limited to 'pokemod/ItemEffect.cpp')
| -rw-r--r-- | pokemod/ItemEffect.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/pokemod/ItemEffect.cpp b/pokemod/ItemEffect.cpp index ecc3566a..61b5c674 100644 --- a/pokemod/ItemEffect.cpp +++ b/pokemod/ItemEffect.cpp @@ -25,18 +25,18 @@ extern PokeGen::PokeMod::Pokemod curPokeMod;
-PokeGen::PokeMod::ItemEffect::ItemEffect(const unsigned _id)
+PokeGen::PokeMod::ItemEffect::ItemEffect(const unsigned _id) :
+ overworld(false),
+ battle(false),
+ held(false),
+ effect(UINT_MAX),
+ val1(UINT_MAX),
+ val2(UINT_MAX),
+ val3(1, 1),
+ val4(UINT_MAX),
+ val5(UINT_MAX)
{
LogCtor("ItemEffect", _id);
- overworld = false;
- battle = false;
- held = false;
- effect = UINT_MAX;
- val1 = INT_MAX;
- val2 = INT_MAX;
- val3.Set(1, 1);
- val4 = UINT_MAX;
- val5 = UINT_MAX;
id = _id;
}
@@ -61,6 +61,7 @@ void PokeGen::PokeMod::ItemEffect::Validate() {
LogValidateStart("ItemEffect", id);
// TODO (Validation#1#): ItemEffect Validation
+# warning "ItemEffect Validation"
LogValidateOver("ItemEffect", id, isValid);
}
@@ -70,7 +71,6 @@ void PokeGen::PokeMod::ItemEffect::ImportIni(Ini &ini, const unsigned _id) if (_id == UINT_MAX)
{
ini.GetValue("id", id);
- // Was there an id associated with the element?
if (id == UINT_MAX)
LogIdNotFound("ItemEffect");
}
@@ -95,7 +95,6 @@ void PokeGen::PokeMod::ItemEffect::ImportIni(Ini &ini, const unsigned _id) void PokeGen::PokeMod::ItemEffect::ExportIni(std::ofstream &fout, const String &item) const
{
LogExportStart("ItemEffect", id);
- // Make elements
Ini exItemEffect(item + " itemEffect");
exItemEffect.AddField("id", id);
exItemEffect.AddField("overworld", overworld);
@@ -178,6 +177,7 @@ void PokeGen::PokeMod::ItemEffect::SetVal1(const int v1) case IE_MAP:
case IE_ITEMFINDER:
case IE_BIKE:
+ case IE_SCOPE:
LogNoUse("ItemEffect", id, "val1", v1, "effect", ItemEffectStr[effect]);
break;
case IE_LEVEL_BOOST:
@@ -203,7 +203,6 @@ void PokeGen::PokeMod::ItemEffect::SetVal1(const int v1) LogOutOfRange("ItemEffect", id, "val1", v1, "effect", "Modify Stat (Battle)");
break;
case IE_FISH:
- case IE_SCOPE:
case IE_COIN:
case IE_COIN_CASE:
val1 = v1;
|
