diff options
Diffstat (limited to 'pokemod/AbilityEffect.cpp')
| -rw-r--r-- | pokemod/AbilityEffect.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/pokemod/AbilityEffect.cpp b/pokemod/AbilityEffect.cpp index fadb51f1..edd84312 100644 --- a/pokemod/AbilityEffect.cpp +++ b/pokemod/AbilityEffect.cpp @@ -26,14 +26,14 @@ #include "Type.h" #include "AbilityEffect.h" -const char* PokeMod::AbilityEffect::EffectStr[PokeMod::AbilityEffect::E_End] = {"Damage to HP", "Prevent Damage", "Auto Heal", "Deal Damage", "Wilds", "Stat", "Status", "Ability", "Accuracy/Power Trade", "Bullseye", "Item Effect", "Type", "Fast Hatch", "Weather"}; -const char* PokeMod::AbilityEffect::TriggerStr[PokeMod::AbilityEffect::T_End] = {"Anything", "Contact", "Weather", "Damage", "Type", "HP Boundary", "Stat Change", "Status"}; -const char* PokeMod::AbilityEffect::InteractStr[PokeMod::AbilityEffect::I_End] = {"Trade", "Shadow", "Block"}; -const char* PokeMod::AbilityEffect::PowerAccStr[PokeMod::AbilityEffect::PA_End] = {"Boost Power", "Boost Accuracy"}; -const char* PokeMod::AbilityEffect::ItemStr[PokeMod::AbilityEffect::IT_End] = {"Stat Modifier", "Type Booster", "Flinch", "Go First"}; -const char* PokeMod::AbilityEffect::CauseStr[PokeMod::AbilityEffect::C_End] = {"Prevent", "Inflict"}; -const char* PokeMod::AbilityEffect::BoostStr[PokeMod::AbilityEffect::B_End] = {"Boost", "Hinder"}; -const char* PokeMod::AbilityEffect::SideStr[PokeMod::AbilityEffect::S_End] = {"Above", "Below"}; +const QStringList PokeMod::AbilityEffect::EffectStr = QStringList() << "Damage to HP" << "Prevent Damage" << "Auto Heal" << "Deal Damage" << "Wilds" << "Stat" << "Status" << "Ability" << "Accuracy/Power Trade" << "Bullseye" << "Item Effect" << "Type" << "Fast Hatch" << "Weather"; +const QStringList PokeMod::AbilityEffect::TriggerStr = QStringList() << "Anything" << "Contact" << "Weather" << "Damage" << "Type" << "HP Boundary" << "Stat Change" << "Status"; +const QStringList PokeMod::AbilityEffect::InteractStr = QStringList() << "Trade" << "Shadow" << "Block"; +const QStringList PokeMod::AbilityEffect::PowerAccStr = QStringList() << "Boost Power" << "Boost Accuracy"; +const QStringList PokeMod::AbilityEffect::ItemStr = QStringList() << "Stat Modifier" << "Type Booster" << "Flinch" << "Go First"; +const QStringList PokeMod::AbilityEffect::CauseStr = QStringList() << "Prevent" << "Inflict"; +const QStringList PokeMod::AbilityEffect::BoostStr = QStringList() << "Boost" << "Hinder"; +const QStringList PokeMod::AbilityEffect::SideStr = QStringList() << "Above" << "Below"; PokeMod::AbilityEffect::AbilityEffect(const Pokemod& par, const unsigned _id) : |
