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+/////////////////////////////////////////////////////////////////////////////
+// Name: general/Flag.cpp
+// Purpose: A class that handles flags
+// Author: Ben Boeckel
+// Modified by: Ben Boeckel
+// Created: Sun Mar 18 15:25:16 2007
+// Copyright: ©2007 Nerdy Productions
+// Licence:
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along
+// with this program. If not, see <http://www.gnu.org/licenses/>.
+/////////////////////////////////////////////////////////////////////////////
+
+#include "Flag.h"
+
+const char* PokeGen::Flag::ValueStr[PokeGen::Flag::End] = {"Off", "On", "Ignore"};
+
+void PokeGen::Flag::ImportIni(Ini& ini)
+{
+ unsigned i;
+ ini.GetValue("flag", flag, 0);
+ ini.GetValue("status", i, 0);
+ status = (i ? ((i > Off) ? On : Ignore) : Off);
+}
+
+void PokeGen::Flag::ExportIni(QFile& fout, const QString& val) const
+{
+ Ini exFlag(val);
+ exFlag.AddField("flag", flag);
+ exFlag.AddField("status", status);
+ exFlag.Export(fout);
+}