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+/////////////////////////////////////////////////////////////////////////////
+// Name: general/Audio.cpp
+// Purpose: Cache for sound effects
+// Author: Ben Boeckel
+// Modified by: Ben Boeckel
+// Created: Fri Jan 18 21:34:16 2008
+// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
+// Licence:
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along
+// with this program. If not, see <http://www.gnu.org/licenses/>.
+/////////////////////////////////////////////////////////////////////////////
+
+#include "Audio.h"
+
+void Audio::playSFX(const QString& url) throw(OpenException)
+{
+ Phonon::MediaObject* sfx = new Phonon::MediaObject();
+ sfx->setCurrentSource(url);
+ if (sfx->state() == Phonon::ErrorState)
+ throw(OpenException("Audio", url));
+ sfx->play();
+ curPlay.append(sfx);
+}
+
+void Audio::playMusic(const QString& url) throw(OpenException)
+{
+ if (!started)
+ start();
+ musicUrl = url;
+ if (music.state() == Phonon::PlayingState)
+ music.seek(music.totalTime() - 1000);
+ else
+ {
+ music.setCurrentSource(url);
+ if (music.state() == Phonon::ErrorState)
+ throw(OpenException("Audio", url));
+ music.play();
+ }
+}
+
+void Audio::prune()
+{
+ for (QMutableListIterator<Phonon::MediaObject*> i(curPlay); i.hasNext(); i.next())
+ {
+ if (i.value()->state() == Phonon::StoppedState)
+ {
+ delete i.value();
+ i.remove();
+ }
+ }
+}
+
+void Audio::clear()
+{
+ for (QMutableListIterator<Phonon::MediaObject*> i(curPlay); i.hasNext(); i.next())
+ {
+ if (i.value()->state() == Phonon::PlayingState)
+ i.value()->stop();
+ delete i.value();
+ i.remove();
+ }
+}