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author | Ben Boeckel <MathStuf@gmail.com> | 2009-02-24 16:18:34 -0500 |
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committer | Ben Boeckel <MathStuf@gmail.com> | 2009-02-24 16:18:34 -0500 |
commit | eb7d51f42aa1790be6b496a0e1882d6a9646e1c8 (patch) | |
tree | 27e248b80f7e842c825ea65362c37b8c9f09322d /sigscript | |
parent | b28b0cb3d52336f77b7ad8b313b3d6fd6b7d0e67 (diff) | |
download | sigen-eb7d51f42aa1790be6b496a0e1882d6a9646e1c8.tar.gz sigen-eb7d51f42aa1790be6b496a0e1882d6a9646e1c8.tar.xz sigen-eb7d51f42aa1790be6b496a0e1882d6a9646e1c8.zip |
Fixed internals of GameWrapper
Diffstat (limited to 'sigscript')
-rw-r--r-- | sigscript/GameWrapper.cpp | 312 | ||||
-rw-r--r-- | sigscript/GameWrapper.h | 16 |
2 files changed, 164 insertions, 164 deletions
diff --git a/sigscript/GameWrapper.cpp b/sigscript/GameWrapper.cpp index 39e51f17..695212bf 100644 --- a/sigscript/GameWrapper.cpp +++ b/sigscript/GameWrapper.cpp @@ -16,7 +16,7 @@ */ // Header include -#include "SigmodWrapper.h" +#include "GameWrapper.h" // Sigscript includes #include "AbilityWrapper.h" @@ -50,11 +50,11 @@ #include <sigmod/Badge.h> #include <sigmod/CoinList.h> #include <sigmod/EggGroup.h> +#include <sigmod/Game.h> #include <sigmod/GlobalScript.h> #include <sigmod/Item.h> #include <sigmod/Move.h> #include <sigmod/Nature.h> -#include <sigmod/Sigmod.h> #include <sigmod/Store.h> #include <sigmod/Skin.h> #include <sigmod/Sprite.h> @@ -64,134 +64,134 @@ #include <sigmod/Type.h> #include <sigmod/Weather.h> -Sigscript::SigmodWrapper::SigmodWrapper(const Sigmod::Sigmod* sigmod) : - ObjectWrapper(sigmod, NULL), - m_sigmod(sigmod) +Sigscript::GameWrapper::GameWrapper(const Sigmod::Game* game) : + ObjectWrapper(game, NULL), + m_game(game) { } -Sigcore::Hat<Sigscript::NatureWrapper*> Sigscript::SigmodWrapper::natureHat() +Sigcore::Hat<Sigscript::NatureWrapper*> Sigscript::GameWrapper::natureHat() { Sigcore::Hat<NatureWrapper*> hat; - for (int i = 0; i < m_sigmod->natureCount(); ++i) + for (int i = 0; i < m_game->natureCount(); ++i) { - NatureWrapper* nature = NatureWrapper::create(m_sigmod->nature(i), this); + NatureWrapper* nature = NatureWrapper::create(m_game->nature(i), this); hat.add(nature, nature->weight()); } return hat; } -Sigscript::AbilityWrapper* Sigscript::SigmodWrapper::ability(const int id) +Sigscript::AbilityWrapper* Sigscript::GameWrapper::ability(const int id) { - return AbilityWrapper::create(m_sigmod->abilityById(id), this); + return AbilityWrapper::create(m_game->abilityById(id), this); } -Sigscript::AuthorWrapper* Sigscript::SigmodWrapper::author(const int id) +Sigscript::AuthorWrapper* Sigscript::GameWrapper::author(const int id) { - return AuthorWrapper::create(m_sigmod->authorById(id), this); + return AuthorWrapper::create(m_game->authorById(id), this); } -Sigscript::BadgeWrapper* Sigscript::SigmodWrapper::badge(const int id) +Sigscript::BadgeWrapper* Sigscript::GameWrapper::badge(const int id) { - return BadgeWrapper::create(m_sigmod->badgeById(id), this); + return BadgeWrapper::create(m_game->badgeById(id), this); } -Sigscript::CoinListWrapper* Sigscript::SigmodWrapper::coinList(const int id) +Sigscript::CoinListWrapper* Sigscript::GameWrapper::coinList(const int id) { - return CoinListWrapper::create(m_sigmod->coinListById(id), this); + return CoinListWrapper::create(m_game->coinListById(id), this); } -Sigscript::EggGroupWrapper* Sigscript::SigmodWrapper::eggGroup(const int id) +Sigscript::EggGroupWrapper* Sigscript::GameWrapper::eggGroup(const int id) { - return EggGroupWrapper::create(m_sigmod->eggGroupById(id), this); + return EggGroupWrapper::create(m_game->eggGroupById(id), this); } -Sigscript::GlobalScriptWrapper* Sigscript::SigmodWrapper::globalScript(const int id) +Sigscript::GlobalScriptWrapper* Sigscript::GameWrapper::globalScript(const int id) { - return GlobalScriptWrapper::create(m_sigmod->globalScriptById(id), this); + return GlobalScriptWrapper::create(m_game->globalScriptById(id), this); } -Sigscript::ItemWrapper* Sigscript::SigmodWrapper::item(const int id) +Sigscript::ItemWrapper* Sigscript::GameWrapper::item(const int id) { - return ItemWrapper::create(m_sigmod->itemById(id), this); + return ItemWrapper::create(m_game->itemById(id), this); } -Sigscript::ItemTypeWrapper* Sigscript::SigmodWrapper::itemType(const int id) +Sigscript::ItemTypeWrapper* Sigscript::GameWrapper::itemType(const int id) { - return ItemTypeWrapper::create(m_sigmod->itemTypeById(id), this); + return ItemTypeWrapper::create(m_game->itemTypeById(id), this); } -Sigscript::MapWrapper* Sigscript::SigmodWrapper::map(const int id) +Sigscript::MapWrapper* Sigscript::GameWrapper::map(const int id) { - return MapWrapper::create(m_sigmod->mapById(id), this); + return MapWrapper::create(m_game->mapById(id), this); } -Sigscript::MoveWrapper* Sigscript::SigmodWrapper::move(const int id) +Sigscript::MoveWrapper* Sigscript::GameWrapper::move(const int id) { - return MoveWrapper::create(m_sigmod->moveById(id), this); + return MoveWrapper::create(m_game->moveById(id), this); } -Sigscript::NatureWrapper* Sigscript::SigmodWrapper::nature(const int id) +Sigscript::NatureWrapper* Sigscript::GameWrapper::nature(const int id) { - return NatureWrapper::create(m_sigmod->natureById(id), this); + return NatureWrapper::create(m_game->natureById(id), this); } -Sigscript::SkinWrapper* Sigscript::SigmodWrapper::skin(const int id) +Sigscript::SkinWrapper* Sigscript::GameWrapper::skin(const int id) { - return SkinWrapper::create(m_sigmod->skinById(id), this); + return SkinWrapper::create(m_game->skinById(id), this); } -Sigscript::SoundWrapper* Sigscript::SigmodWrapper::sound(const int id) +Sigscript::SoundWrapper* Sigscript::GameWrapper::sound(const int id) { - return SoundWrapper::create(m_sigmod->soundById(id), this); + return SoundWrapper::create(m_game->soundById(id), this); } -Sigscript::SpeciesWrapper* Sigscript::SigmodWrapper::species(const int id) +Sigscript::SpeciesWrapper* Sigscript::GameWrapper::species(const int id) { - return SpeciesWrapper::create(m_sigmod->speciesById(id), this); + return SpeciesWrapper::create(m_game->speciesById(id), this); } -Sigscript::SpriteWrapper* Sigscript::SigmodWrapper::sprite(const int id) +Sigscript::SpriteWrapper* Sigscript::GameWrapper::sprite(const int id) { - return SpriteWrapper::create(m_sigmod->spriteById(id), this); + return SpriteWrapper::create(m_game->spriteById(id), this); } -Sigscript::StatusWrapper* Sigscript::SigmodWrapper::status(const int id) +Sigscript::StatusWrapper* Sigscript::GameWrapper::status(const int id) { - return StatusWrapper::create(m_sigmod->statusById(id), this); + return StatusWrapper::create(m_game->statusById(id), this); } -Sigscript::StoreWrapper* Sigscript::SigmodWrapper::store(const int id) +Sigscript::StoreWrapper* Sigscript::GameWrapper::store(const int id) { - return StoreWrapper::create(m_sigmod->storeById(id), this); + return StoreWrapper::create(m_game->storeById(id), this); } -Sigscript::TileWrapper* Sigscript::SigmodWrapper::tile(const int id) +Sigscript::TileWrapper* Sigscript::GameWrapper::tile(const int id) { - return TileWrapper::create(m_sigmod->tileById(id), this); + return TileWrapper::create(m_game->tileById(id), this); } -Sigscript::TimeWrapper* Sigscript::SigmodWrapper::time(const int id) +Sigscript::TimeWrapper* Sigscript::GameWrapper::time(const int id) { - return TimeWrapper::create(m_sigmod->timeById(id), this); + return TimeWrapper::create(m_game->timeById(id), this); } -Sigscript::TrainerWrapper* Sigscript::SigmodWrapper::trainer(const int id) +Sigscript::TrainerWrapper* Sigscript::GameWrapper::trainer(const int id) { - return TrainerWrapper::create(m_sigmod->trainerById(id), this); + return TrainerWrapper::create(m_game->trainerById(id), this); } -Sigscript::TypeWrapper* Sigscript::SigmodWrapper::type(const int id) +Sigscript::TypeWrapper* Sigscript::GameWrapper::type(const int id) { - return TypeWrapper::create(m_sigmod->typeById(id), this); + return TypeWrapper::create(m_game->typeById(id), this); } -Sigscript::WeatherWrapper* Sigscript::SigmodWrapper::weather(const int id) +Sigscript::WeatherWrapper* Sigscript::GameWrapper::weather(const int id) { - return WeatherWrapper::create(m_sigmod->weatherById(id), this); + return WeatherWrapper::create(m_game->weatherById(id), this); } -Sigmod::Stat Sigscript::SigmodWrapper::stat(const QString& name) const +Sigmod::Stat Sigscript::GameWrapper::stat(const QString& name) const { if (name == "HP") return Sigmod::ST_HP; @@ -214,7 +214,7 @@ Sigmod::Stat Sigscript::SigmodWrapper::stat(const QString& name) const return QVariant(-1).value<Sigmod::Stat>(); } -Sigmod::Direction Sigscript::SigmodWrapper::direction(const QString& name) const +Sigmod::Direction Sigscript::GameWrapper::direction(const QString& name) const { if (name == "Up") return Sigmod::D_Up; @@ -229,257 +229,257 @@ Sigmod::Direction Sigscript::SigmodWrapper::direction(const QString& name) const return QVariant(-1).value<Sigmod::Direction>(); } -QString Sigscript::SigmodWrapper::title() const +QString Sigscript::GameWrapper::title() const { - return m_sigmod->title(); + return m_game->title(); } -QString Sigscript::SigmodWrapper::version() const +QString Sigscript::GameWrapper::version() const { - return m_sigmod->version(); + return m_game->version(); } -QString Sigscript::SigmodWrapper::description() const +QString Sigscript::GameWrapper::description() const { - return m_sigmod->description(); + return m_game->description(); } -bool Sigscript::SigmodWrapper::singlePlayer() const +bool Sigscript::GameWrapper::singlePlayer() const { - return m_sigmod->singlePlayer(); + return m_game->singlePlayer(); } -Sigcore::Script Sigscript::SigmodWrapper::startScript() +Sigcore::Script Sigscript::GameWrapper::startScript() { - return m_sigmod->startScript(); + return m_game->startScript(); } -Sigcore::Fraction Sigscript::SigmodWrapper::effectiveness(const TypeWrapper* attacker, const TypeWrapper* defender) const +Sigcore::Fraction Sigscript::GameWrapper::effectiveness(const TypeWrapper* attacker, const TypeWrapper* defender) const { - return m_sigmod->typechart(m_sigmod->typeIndex(attacker->id()), m_sigmod->typeIndex(defender->id())); + return m_game->typechart(m_game->typeIndex(attacker->id()), m_game->typeIndex(defender->id())); } -Sigscript::RulesWrapper* Sigscript::SigmodWrapper::rules() +Sigscript::RulesWrapper* Sigscript::GameWrapper::rules() { - return RulesWrapper::create(m_sigmod->rules(), this); + return RulesWrapper::create(m_game->rules(), this); } -Sigscript::AbilityWrapper* Sigscript::SigmodWrapper::ability(const QString& name) +Sigscript::AbilityWrapper* Sigscript::GameWrapper::ability(const QString& name) { - for (int i = 0; i < m_sigmod->abilityCount(); ++i) + for (int i = 0; i < m_game->abilityCount(); ++i) { - if (m_sigmod->ability(i)->name() == name) - return AbilityWrapper::create(m_sigmod->ability(i), this); + if (m_game->ability(i)->name() == name) + return AbilityWrapper::create(m_game->ability(i), this); } return NULL; } -Sigscript::AuthorWrapper* Sigscript::SigmodWrapper::author(const QString& name) +Sigscript::AuthorWrapper* Sigscript::GameWrapper::author(const QString& name) { - for (int i = 0; i < m_sigmod->authorCount(); ++i) + for (int i = 0; i < m_game->authorCount(); ++i) { - if (m_sigmod->author(i)->name() == name) - return AuthorWrapper::create(m_sigmod->author(i), this); + if (m_game->author(i)->name() == name) + return AuthorWrapper::create(m_game->author(i), this); } return NULL; } -Sigscript::BadgeWrapper* Sigscript::SigmodWrapper::badge(const QString& name) +Sigscript::BadgeWrapper* Sigscript::GameWrapper::badge(const QString& name) { - for (int i = 0; i < m_sigmod->badgeCount(); ++i) + for (int i = 0; i < m_game->badgeCount(); ++i) { - if (m_sigmod->badge(i)->name() == name) - return BadgeWrapper::create(m_sigmod->badge(i), this); + if (m_game->badge(i)->name() == name) + return BadgeWrapper::create(m_game->badge(i), this); } return NULL; } -Sigscript::CoinListWrapper* Sigscript::SigmodWrapper::coinList(const QString& name) +Sigscript::CoinListWrapper* Sigscript::GameWrapper::coinList(const QString& name) { - for (int i = 0; i < m_sigmod->coinListCount(); ++i) + for (int i = 0; i < m_game->coinListCount(); ++i) { - if (m_sigmod->coinList(i)->name() == name) - return CoinListWrapper::create(m_sigmod->coinList(i), this); + if (m_game->coinList(i)->name() == name) + return CoinListWrapper::create(m_game->coinList(i), this); } return NULL; } -Sigscript::EggGroupWrapper* Sigscript::SigmodWrapper::eggGroup(const QString& name) +Sigscript::EggGroupWrapper* Sigscript::GameWrapper::eggGroup(const QString& name) { - for (int i = 0; i < m_sigmod->eggGroupCount(); ++i) + for (int i = 0; i < m_game->eggGroupCount(); ++i) { - if (m_sigmod->eggGroup(i)->name() == name) - return EggGroupWrapper::create(m_sigmod->eggGroup(i), this); + if (m_game->eggGroup(i)->name() == name) + return EggGroupWrapper::create(m_game->eggGroup(i), this); } return NULL; } -Sigscript::GlobalScriptWrapper* Sigscript::SigmodWrapper::globalScript(const QString& name) +Sigscript::GlobalScriptWrapper* Sigscript::GameWrapper::globalScript(const QString& name) { - for (int i = 0; i < m_sigmod->globalScriptCount(); ++i) + for (int i = 0; i < m_game->globalScriptCount(); ++i) { - if (m_sigmod->globalScript(i)->name() == name) - return GlobalScriptWrapper::create(m_sigmod->globalScript(i), this); + if (m_game->globalScript(i)->name() == name) + return GlobalScriptWrapper::create(m_game->globalScript(i), this); } return NULL; } -Sigscript::ItemWrapper* Sigscript::SigmodWrapper::item(const QString& name) +Sigscript::ItemWrapper* Sigscript::GameWrapper::item(const QString& name) { - for (int i = 0; i < m_sigmod->itemCount(); ++i) + for (int i = 0; i < m_game->itemCount(); ++i) { - if (m_sigmod->item(i)->name() == name) - return ItemWrapper::create(m_sigmod->item(i), this); + if (m_game->item(i)->name() == name) + return ItemWrapper::create(m_game->item(i), this); } return NULL; } -Sigscript::ItemTypeWrapper* Sigscript::SigmodWrapper::itemType(const QString& name) +Sigscript::ItemTypeWrapper* Sigscript::GameWrapper::itemType(const QString& name) { - for (int i = 0; i < m_sigmod->itemTypeCount(); ++i) + for (int i = 0; i < m_game->itemTypeCount(); ++i) { - if (m_sigmod->itemType(i)->name() == name) - return ItemTypeWrapper::create(m_sigmod->itemType(i), this); + if (m_game->itemType(i)->name() == name) + return ItemTypeWrapper::create(m_game->itemType(i), this); } return NULL; } -Sigscript::MapWrapper* Sigscript::SigmodWrapper::map(const QString& name) +Sigscript::MapWrapper* Sigscript::GameWrapper::map(const QString& name) { - for (int i = 0; i < m_sigmod->mapCount(); ++i) + for (int i = 0; i < m_game->mapCount(); ++i) { - if (m_sigmod->map(i)->name() == name) - return MapWrapper::create(m_sigmod->map(i), this); + if (m_game->map(i)->name() == name) + return MapWrapper::create(m_game->map(i), this); } return NULL; } -Sigscript::MoveWrapper* Sigscript::SigmodWrapper::move(const QString& name) +Sigscript::MoveWrapper* Sigscript::GameWrapper::move(const QString& name) { - for (int i = 0; i < m_sigmod->moveCount(); ++i) + for (int i = 0; i < m_game->moveCount(); ++i) { - if (m_sigmod->move(i)->name() == name) - return MoveWrapper::create(m_sigmod->move(i), this); + if (m_game->move(i)->name() == name) + return MoveWrapper::create(m_game->move(i), this); } return NULL; } -Sigscript::NatureWrapper* Sigscript::SigmodWrapper::nature(const QString& name) +Sigscript::NatureWrapper* Sigscript::GameWrapper::nature(const QString& name) { - for (int i = 0; i < m_sigmod->natureCount(); ++i) + for (int i = 0; i < m_game->natureCount(); ++i) { - if (m_sigmod->nature(i)->name() == name) - return NatureWrapper::create(m_sigmod->nature(i), this); + if (m_game->nature(i)->name() == name) + return NatureWrapper::create(m_game->nature(i), this); } return NULL; } -Sigscript::SkinWrapper* Sigscript::SigmodWrapper::skin(const QString& name) +Sigscript::SkinWrapper* Sigscript::GameWrapper::skin(const QString& name) { - for (int i = 0; i < m_sigmod->skinCount(); ++i) + for (int i = 0; i < m_game->skinCount(); ++i) { - if (m_sigmod->skin(i)->name() == name) - return SkinWrapper::create(m_sigmod->skin(i), this); + if (m_game->skin(i)->name() == name) + return SkinWrapper::create(m_game->skin(i), this); } return NULL; } -Sigscript::SoundWrapper* Sigscript::SigmodWrapper::sound(const QString& name) +Sigscript::SoundWrapper* Sigscript::GameWrapper::sound(const QString& name) { - for (int i = 0; i < m_sigmod->soundCount(); ++i) + for (int i = 0; i < m_game->soundCount(); ++i) { - if (m_sigmod->sound(i)->name() == name) - return SoundWrapper::create(m_sigmod->sound(i), this); + if (m_game->sound(i)->name() == name) + return SoundWrapper::create(m_game->sound(i), this); } return NULL; } -Sigscript::SpeciesWrapper* Sigscript::SigmodWrapper::species(const QString& name) +Sigscript::SpeciesWrapper* Sigscript::GameWrapper::species(const QString& name) { - for (int i = 0; i < m_sigmod->speciesCount(); ++i) + for (int i = 0; i < m_game->speciesCount(); ++i) { - if (m_sigmod->species(i)->name() == name) - return SpeciesWrapper::create(m_sigmod->species(i), this); + if (m_game->species(i)->name() == name) + return SpeciesWrapper::create(m_game->species(i), this); } return NULL; } -Sigscript::SpriteWrapper* Sigscript::SigmodWrapper::sprite(const QString& name) +Sigscript::SpriteWrapper* Sigscript::GameWrapper::sprite(const QString& name) { - for (int i = 0; i < m_sigmod->spriteCount(); ++i) + for (int i = 0; i < m_game->spriteCount(); ++i) { - if (m_sigmod->sprite(i)->name() == name) - return SpriteWrapper::create(m_sigmod->sprite(i), this); + if (m_game->sprite(i)->name() == name) + return SpriteWrapper::create(m_game->sprite(i), this); } return NULL; } -Sigscript::StatusWrapper* Sigscript::SigmodWrapper::status(const QString& name) +Sigscript::StatusWrapper* Sigscript::GameWrapper::status(const QString& name) { - for (int i = 0; i < m_sigmod->statusCount(); ++i) + for (int i = 0; i < m_game->statusCount(); ++i) { - if (m_sigmod->status(i)->name() == name) - return StatusWrapper::create(m_sigmod->status(i), this); + if (m_game->status(i)->name() == name) + return StatusWrapper::create(m_game->status(i), this); } return NULL; } -Sigscript::StoreWrapper* Sigscript::SigmodWrapper::store(const QString& name) +Sigscript::StoreWrapper* Sigscript::GameWrapper::store(const QString& name) { - for (int i = 0; i < m_sigmod->storeCount(); ++i) + for (int i = 0; i < m_game->storeCount(); ++i) { - if (m_sigmod->store(i)->name() == name) - return StoreWrapper::create(m_sigmod->store(i), this); + if (m_game->store(i)->name() == name) + return StoreWrapper::create(m_game->store(i), this); } return NULL; } -Sigscript::TileWrapper* Sigscript::SigmodWrapper::tile(const QString& name) +Sigscript::TileWrapper* Sigscript::GameWrapper::tile(const QString& name) { - for (int i = 0; i < m_sigmod->tileCount(); ++i) + for (int i = 0; i < m_game->tileCount(); ++i) { - if (m_sigmod->tile(i)->name() == name) - return TileWrapper::create(m_sigmod->tile(i), this); + if (m_game->tile(i)->name() == name) + return TileWrapper::create(m_game->tile(i), this); } return NULL; } -Sigscript::TimeWrapper* Sigscript::SigmodWrapper::time(const QString& name) +Sigscript::TimeWrapper* Sigscript::GameWrapper::time(const QString& name) { - for (int i = 0; i < m_sigmod->timeCount(); ++i) + for (int i = 0; i < m_game->timeCount(); ++i) { - if (m_sigmod->time(i)->name() == name) - return TimeWrapper::create(m_sigmod->time(i), this); + if (m_game->time(i)->name() == name) + return TimeWrapper::create(m_game->time(i), this); } return NULL; } -Sigscript::TrainerWrapper* Sigscript::SigmodWrapper::trainer(const QString& name) +Sigscript::TrainerWrapper* Sigscript::GameWrapper::trainer(const QString& name) { - for (int i = 0; i < m_sigmod->trainerCount(); ++i) + for (int i = 0; i < m_game->trainerCount(); ++i) { - if (m_sigmod->trainer(i)->name() == name) - return TrainerWrapper::create(m_sigmod->trainer(i), this); + if (m_game->trainer(i)->name() == name) + return TrainerWrapper::create(m_game->trainer(i), this); } return NULL; } -Sigscript::TypeWrapper* Sigscript::SigmodWrapper::type(const QString& name) +Sigscript::TypeWrapper* Sigscript::GameWrapper::type(const QString& name) { - for (int i = 0; i < m_sigmod->typeCount(); ++i) + for (int i = 0; i < m_game->typeCount(); ++i) { - if (m_sigmod->type(i)->name() == name) - return TypeWrapper::create(m_sigmod->type(i), this); + if (m_game->type(i)->name() == name) + return TypeWrapper::create(m_game->type(i), this); } return NULL; } -Sigscript::WeatherWrapper* Sigscript::SigmodWrapper::weather(const QString& name) +Sigscript::WeatherWrapper* Sigscript::GameWrapper::weather(const QString& name) { - for (int i = 0; i < m_sigmod->weatherCount(); ++i) + for (int i = 0; i < m_game->weatherCount(); ++i) { - if (m_sigmod->weather(i)->name() == name) - return WeatherWrapper::create(m_sigmod->weather(i), this); + if (m_game->weather(i)->name() == name) + return WeatherWrapper::create(m_game->weather(i), this); } return NULL; } diff --git a/sigscript/GameWrapper.h b/sigscript/GameWrapper.h index 48515286..179d77f8 100644 --- a/sigscript/GameWrapper.h +++ b/sigscript/GameWrapper.h @@ -15,8 +15,8 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef SIGSCRIPT_SIGMODWRAPPER -#define SIGSCRIPT_SIGMODWRAPPER +#ifndef SIGSCRIPT_GAMEWRAPPER +#define SIGSCRIPT_GAMEWRAPPER // Sigscript includes #include "ObjectWrapper.h" @@ -32,7 +32,7 @@ // Forward declarations namespace Sigmod { -class Sigmod; +class Game; } namespace Sigscript @@ -62,12 +62,12 @@ class TrainerWrapper; class TypeWrapper; class WeatherWrapper; -class SIGSCRIPT_EXPORT SigmodWrapper : public ObjectWrapper +class SIGSCRIPT_EXPORT GameWrapper : public ObjectWrapper { Q_OBJECT public: - SigmodWrapper(const Sigmod::Sigmod* sigmod); + GameWrapper(const Sigmod::Game* game); Sigcore::Hat<NatureWrapper*> natureHat(); @@ -128,11 +128,11 @@ class SIGSCRIPT_EXPORT SigmodWrapper : public ObjectWrapper Q_SCRIPTABLE TypeWrapper* type(const QString& name); Q_SCRIPTABLE WeatherWrapper* weather(const QString& name); private: - SigmodWrapper& operator=(const SigmodWrapper& rhs); + GameWrapper& operator=(const GameWrapper& rhs); - const Sigmod::Sigmod* m_sigmod; + const Sigmod::Game* m_game; }; } -Q_DECLARE_METATYPE(Sigscript::SigmodWrapper*) +Q_DECLARE_METATYPE(Sigscript::GameWrapper*) #endif |