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authorBen Boeckel <MathStuf@gmail.com>2009-04-02 23:10:34 -0400
committerBen Boeckel <MathStuf@gmail.com>2009-04-02 23:10:47 -0400
commitd911d9fe8bb2378070142610c8bdfe9ed505c56a (patch)
treec6e501875c8df699ee771b1d057f96be58f57149 /sigmodr/widgets/mapeditor/WorldMapScene.cpp
parentbfa661013ada083d2999e06fd3c56a80afa687e6 (diff)
downloadsigen-d911d9fe8bb2378070142610c8bdfe9ed505c56a.tar.gz
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Move the collision watching down into the maps
Diffstat (limited to 'sigmodr/widgets/mapeditor/WorldMapScene.cpp')
-rw-r--r--sigmodr/widgets/mapeditor/WorldMapScene.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/sigmodr/widgets/mapeditor/WorldMapScene.cpp b/sigmodr/widgets/mapeditor/WorldMapScene.cpp
index 89502006..c3c85766 100644
--- a/sigmodr/widgets/mapeditor/WorldMapScene.cpp
+++ b/sigmodr/widgets/mapeditor/WorldMapScene.cpp
@@ -42,7 +42,6 @@ WorldMapScene::WorldMapScene(Game* game, QObject* parent) :
WorldMapItem* item = new WorldMapItem(m_game, map, this);
connect(item, SIGNAL(changed()), this, SIGNAL(changed()));
connect(this, SIGNAL(maskTiles(bool)), item, SIGNAL(maskTiles(bool)));
- connect(this, SIGNAL(watchCollisions(bool)), item, SLOT(watchCollisions(bool)));
m_maps.append(item);
addItem(item);
}