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authorBen Boeckel <MathStuf@gmail.com>2009-02-24 21:07:11 -0500
committerBen Boeckel <MathStuf@gmail.com>2009-02-24 21:07:11 -0500
commit5747fe1b2f1b0f1677056dd3f4d36b2910d80630 (patch)
tree8f3899aecf76ad59e23ef2ef6e2d21c82aef8142 /sigmodr/widgets/TrainerUI.cpp
parentff2b57f4a557f8e3896f002e554d76f327fa1ac1 (diff)
Renamed Sigmod to Game where needed
Diffstat (limited to 'sigmodr/widgets/TrainerUI.cpp')
-rw-r--r--sigmodr/widgets/TrainerUI.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/sigmodr/widgets/TrainerUI.cpp b/sigmodr/widgets/TrainerUI.cpp
index a87a84cf..565f6b3f 100644
--- a/sigmodr/widgets/TrainerUI.cpp
+++ b/sigmodr/widgets/TrainerUI.cpp
@@ -19,8 +19,8 @@
#include "TrainerUI.h"
// Sigmod includes
+#include <sigmod/Game.h>
#include <sigmod/Rules.h>
-#include <sigmod/Sigmod.h>
#include <sigmod/Skin.h>
#include <sigmod/Trainer.h>
@@ -72,17 +72,17 @@ void Sigmodr::Widgets::TrainerUI::initGui()
void Sigmodr::Widgets::TrainerUI::refreshGui()
{
- for (int i = 0; i < sigmod()->skinCount(); ++i)
- ui_skin->addItem(sigmod()->skin(i)->name());
- ui_itemIntel->setEnabled(sigmod()->rules()->maxHeldItems());
- ui_abilityIntel->setEnabled(sigmod()->rules()->maxAbilities());
+ for (int i = 0; i < game()->skinCount(); ++i)
+ ui_skin->addItem(game()->skin(i)->name());
+ ui_itemIntel->setEnabled(game()->rules()->maxHeldItems());
+ ui_abilityIntel->setEnabled(game()->rules()->maxAbilities());
}
void Sigmodr::Widgets::TrainerUI::setGui()
{
ui_name->setText(qobject_cast<Sigmod::Trainer*>(modified())->name());
ui_moneyFactor->setValue(qobject_cast<Sigmod::Trainer*>(modified())->moneyFactor());
- ui_skin->setCurrentIndex(sigmod()->skinIndex(qobject_cast<Sigmod::Trainer*>(modified())->skin()));
+ ui_skin->setCurrentIndex(game()->skinIndex(qobject_cast<Sigmod::Trainer*>(modified())->skin()));
ui_depth->setValue(qobject_cast<Sigmod::Trainer*>(modified())->depth());
ui_teamIntel->setCurrentIndex(qobject_cast<Sigmod::Trainer*>(modified())->teamIntel());
ui_moveIntel->setCurrentIndex(qobject_cast<Sigmod::Trainer*>(modified())->moveIntel());
@@ -117,7 +117,7 @@ void Sigmodr::Widgets::TrainerUI::moneyFactorChanged(const int moneyFactor)
void Sigmodr::Widgets::TrainerUI::skinChanged(const int skin)
{
- qobject_cast<Sigmod::Trainer*>(modified())->setSkin(sigmod()->skin(skin)->id());
+ qobject_cast<Sigmod::Trainer*>(modified())->setSkin(game()->skin(skin)->id());
}
void Sigmodr::Widgets::TrainerUI::depthChanged(const int depth)