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authorBen Boeckel <MathStuf@gmail.com>2009-02-24 21:21:41 -0500
committerBen Boeckel <MathStuf@gmail.com>2009-02-24 21:26:04 -0500
commit4acab35a099e9f6834432e7e89dee716c41549ba (patch)
treef8c50f0d94914e23443e85469aa13b6293932901 /sigmodr/widgets/TrainerUI.cpp
parent4b2969cf969ba5db1d63438c5964daddec65a9c9 (diff)
Fixed Sigmodr widgets to use namespaces in sources
Diffstat (limited to 'sigmodr/widgets/TrainerUI.cpp')
-rw-r--r--sigmodr/widgets/TrainerUI.cpp85
1 files changed, 44 insertions, 41 deletions
diff --git a/sigmodr/widgets/TrainerUI.cpp b/sigmodr/widgets/TrainerUI.cpp
index 565f6b3f..75e48033 100644
--- a/sigmodr/widgets/TrainerUI.cpp
+++ b/sigmodr/widgets/TrainerUI.cpp
@@ -33,13 +33,16 @@
#include <QtCore/QFile>
#include <QtUiTools/QUiLoader>
-Sigmodr::Widgets::TrainerUI::TrainerUI(Sigmod::Trainer* trainer, QWidget* parent) :
+using namespace Sigmod;
+using namespace Sigmodr::Widgets;
+
+TrainerUI::TrainerUI(Trainer* trainer, QWidget* parent) :
ObjectUI(parent)
{
- setObjects(trainer, new Sigmod::Trainer(*trainer));
+ setObjects(trainer, new Trainer(*trainer));
}
-void Sigmodr::Widgets::TrainerUI::initGui()
+void TrainerUI::initGui()
{
QFile file(":/gui/trainer.ui");
file.open(QFile::ReadOnly);
@@ -63,14 +66,14 @@ void Sigmodr::Widgets::TrainerUI::initGui()
connect(ui_itemIntel, SIGNAL(currentIndexChanged(int)), this, SLOT(itemIntelChanged(int)));
connect(ui_abilityIntel, SIGNAL(currentIndexChanged(int)), this, SLOT(abilityIntelChanged(int)));
connect(ui_statIntel, SIGNAL(currentIndexChanged(int)), this, SLOT(statIntelChanged(int)));
- ui_teamIntel->addItems(Sigmod::Trainer::IntelligenceStr);
- ui_moveIntel->addItems(Sigmod::Trainer::IntelligenceStr);
- ui_itemIntel->addItems(Sigmod::Trainer::IntelligenceStr);
- ui_abilityIntel->addItems(Sigmod::Trainer::IntelligenceStr);
- ui_statIntel->addItems(Sigmod::Trainer::IntelligenceStr);
+ ui_teamIntel->addItems(Trainer::IntelligenceStr);
+ ui_moveIntel->addItems(Trainer::IntelligenceStr);
+ ui_itemIntel->addItems(Trainer::IntelligenceStr);
+ ui_abilityIntel->addItems(Trainer::IntelligenceStr);
+ ui_statIntel->addItems(Trainer::IntelligenceStr);
}
-void Sigmodr::Widgets::TrainerUI::refreshGui()
+void TrainerUI::refreshGui()
{
for (int i = 0; i < game()->skinCount(); ++i)
ui_skin->addItem(game()->skin(i)->name());
@@ -78,74 +81,74 @@ void Sigmodr::Widgets::TrainerUI::refreshGui()
ui_abilityIntel->setEnabled(game()->rules()->maxAbilities());
}
-void Sigmodr::Widgets::TrainerUI::setGui()
+void TrainerUI::setGui()
{
- ui_name->setText(qobject_cast<Sigmod::Trainer*>(modified())->name());
- ui_moneyFactor->setValue(qobject_cast<Sigmod::Trainer*>(modified())->moneyFactor());
- ui_skin->setCurrentIndex(game()->skinIndex(qobject_cast<Sigmod::Trainer*>(modified())->skin()));
- ui_depth->setValue(qobject_cast<Sigmod::Trainer*>(modified())->depth());
- ui_teamIntel->setCurrentIndex(qobject_cast<Sigmod::Trainer*>(modified())->teamIntel());
- ui_moveIntel->setCurrentIndex(qobject_cast<Sigmod::Trainer*>(modified())->moveIntel());
- ui_itemIntel->setCurrentIndex(qobject_cast<Sigmod::Trainer*>(modified())->itemIntel());
- ui_abilityIntel->setCurrentIndex(qobject_cast<Sigmod::Trainer*>(modified())->abilityIntel());
- ui_statIntel->setCurrentIndex(qobject_cast<Sigmod::Trainer*>(modified())->statIntel());
+ ui_name->setText(qobject_cast<Trainer*>(modified())->name());
+ ui_moneyFactor->setValue(qobject_cast<Trainer*>(modified())->moneyFactor());
+ ui_skin->setCurrentIndex(game()->skinIndex(qobject_cast<Trainer*>(modified())->skin()));
+ ui_depth->setValue(qobject_cast<Trainer*>(modified())->depth());
+ ui_teamIntel->setCurrentIndex(qobject_cast<Trainer*>(modified())->teamIntel());
+ ui_moveIntel->setCurrentIndex(qobject_cast<Trainer*>(modified())->moveIntel());
+ ui_itemIntel->setCurrentIndex(qobject_cast<Trainer*>(modified())->itemIntel());
+ ui_abilityIntel->setCurrentIndex(qobject_cast<Trainer*>(modified())->abilityIntel());
+ ui_statIntel->setCurrentIndex(qobject_cast<Trainer*>(modified())->statIntel());
}
-void Sigmodr::Widgets::TrainerUI::apply()
+void TrainerUI::apply()
{
- *qobject_cast<Sigmod::Trainer*>(original()) = *qobject_cast<Sigmod::Trainer*>(modified());
+ *qobject_cast<Trainer*>(original()) = *qobject_cast<Trainer*>(modified());
emit(changed(false));
}
-void Sigmodr::Widgets::TrainerUI::discard()
+void TrainerUI::discard()
{
- *qobject_cast<Sigmod::Trainer*>(modified()) = *qobject_cast<Sigmod::Trainer*>(original());
+ *qobject_cast<Trainer*>(modified()) = *qobject_cast<Trainer*>(original());
emit(changed(false));
}
-void Sigmodr::Widgets::TrainerUI::nameChanged(const QString& name)
+void TrainerUI::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
- qobject_cast<Sigmod::Trainer*>(modified())->setName(name);
+ qobject_cast<Trainer*>(modified())->setName(name);
ui_name->setCursorPosition(cursor);
}
-void Sigmodr::Widgets::TrainerUI::moneyFactorChanged(const int moneyFactor)
+void TrainerUI::moneyFactorChanged(const int moneyFactor)
{
- qobject_cast<Sigmod::Trainer*>(modified())->setMoneyFactor(moneyFactor);
+ qobject_cast<Trainer*>(modified())->setMoneyFactor(moneyFactor);
}
-void Sigmodr::Widgets::TrainerUI::skinChanged(const int skin)
+void TrainerUI::skinChanged(const int skin)
{
- qobject_cast<Sigmod::Trainer*>(modified())->setSkin(game()->skin(skin)->id());
+ qobject_cast<Trainer*>(modified())->setSkin(game()->skin(skin)->id());
}
-void Sigmodr::Widgets::TrainerUI::depthChanged(const int depth)
+void TrainerUI::depthChanged(const int depth)
{
- qobject_cast<Sigmod::Trainer*>(modified())->setDepth(depth);
+ qobject_cast<Trainer*>(modified())->setDepth(depth);
}
-void Sigmodr::Widgets::TrainerUI::teamIntelChanged(const int teamIntel)
+void TrainerUI::teamIntelChanged(const int teamIntel)
{
- qobject_cast<Sigmod::Trainer*>(modified())->setTeamIntel(static_cast<Sigmod::Trainer::Intelligence>(teamIntel));
+ qobject_cast<Trainer*>(modified())->setTeamIntel(static_cast<Trainer::Intelligence>(teamIntel));
}
-void Sigmodr::Widgets::TrainerUI::moveIntelChanged(const int moveIntel)
+void TrainerUI::moveIntelChanged(const int moveIntel)
{
- qobject_cast<Sigmod::Trainer*>(modified())->setMoveIntel(static_cast<Sigmod::Trainer::Intelligence>(moveIntel));
+ qobject_cast<Trainer*>(modified())->setMoveIntel(static_cast<Trainer::Intelligence>(moveIntel));
}
-void Sigmodr::Widgets::TrainerUI::itemIntelChanged(const int itemIntel)
+void TrainerUI::itemIntelChanged(const int itemIntel)
{
- qobject_cast<Sigmod::Trainer*>(modified())->setItemIntel(static_cast<Sigmod::Trainer::Intelligence>(itemIntel));
+ qobject_cast<Trainer*>(modified())->setItemIntel(static_cast<Trainer::Intelligence>(itemIntel));
}
-void Sigmodr::Widgets::TrainerUI::abilityIntelChanged(const int abilityIntel)
+void TrainerUI::abilityIntelChanged(const int abilityIntel)
{
- qobject_cast<Sigmod::Trainer*>(modified())->setAbilityIntel(static_cast<Sigmod::Trainer::Intelligence>(abilityIntel));
+ qobject_cast<Trainer*>(modified())->setAbilityIntel(static_cast<Trainer::Intelligence>(abilityIntel));
}
-void Sigmodr::Widgets::TrainerUI::statIntelChanged(const int statIntel)
+void TrainerUI::statIntelChanged(const int statIntel)
{
- qobject_cast<Sigmod::Trainer*>(modified())->setStatIntel(static_cast<Sigmod::Trainer::Intelligence>(statIntel));
+ qobject_cast<Trainer*>(modified())->setStatIntel(static_cast<Trainer::Intelligence>(statIntel));
}