summaryrefslogtreecommitdiffstats
path: root/sigmodr/widgets/StatusUI.cpp
diff options
context:
space:
mode:
authorBen Boeckel <MathStuf@gmail.com>2009-03-01 20:44:32 -0500
committerBen Boeckel <MathStuf@gmail.com>2009-03-01 20:44:32 -0500
commit1430a9e2b52109f3f57cfa7a9bb2f68e0dda1365 (patch)
tree4e577a25fadedb054e58921a1ced00941d488c90 /sigmodr/widgets/StatusUI.cpp
parent4ed55e72070115125732f5125d3da8efd09ffb2b (diff)
Made the rest of the widgets use pimpl
Diffstat (limited to 'sigmodr/widgets/StatusUI.cpp')
-rw-r--r--sigmodr/widgets/StatusUI.cpp79
1 files changed, 41 insertions, 38 deletions
diff --git a/sigmodr/widgets/StatusUI.cpp b/sigmodr/widgets/StatusUI.cpp
index f7ea25de..2d3a70b5 100644
--- a/sigmodr/widgets/StatusUI.cpp
+++ b/sigmodr/widgets/StatusUI.cpp
@@ -17,6 +17,7 @@
// Header include
#include "StatusUI.h"
+#include "StatusUI_p.h"
// Sigmodr core widget includes
#include <sigmodr/corewidgets/ScriptWidget.h>
@@ -27,72 +28,74 @@
// KDE includes
#include <KLineEdit>
-// Qt includes
-#include <QtCore/QFile>
-#include <QtGui/QVBoxLayout>
-#include <QtUiTools/QUiLoader>
-
using namespace Sigcore;
using namespace Sigmod;
using namespace Sigmodr::CoreWidgets;
using namespace Sigmodr::Widgets;
StatusUI::StatusUI(Status* status, QWidget* parent) :
- ObjectUI(parent)
+ ObjectUI(status, parent),
+ d(new Private(new Status(*status)))
{
- setObjects(status, new Status(*status));
+ setWidget(d->makeWidgets(this));
}
-void StatusUI::initGui()
+void StatusUI::apply()
{
- QFile file(":/gui/status.ui");
- file.open(QFile::ReadOnly);
- QWidget *formWidget = QUiLoader().load(&file, this);
- file.close();
- ui_name = formWidget->findChild<KLineEdit*>("varName");
- ui_battleScript = formWidget->findChild<ScriptWidget*>("varBattleScript");
- ui_worldScript = formWidget->findChild<ScriptWidget*>("varWorldScript");
- connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
- connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script)));
- connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script)));
- QVBoxLayout* layout = new QVBoxLayout;
- layout->addWidget(formWidget);
- setLayout(layout);
+ *qobject_cast<Status*>(m_object) = *d->m_status;
+ ObjectUI::apply();
}
-void StatusUI::setGui()
+void StatusUI::discard()
{
- ui_name->setText(qobject_cast<Status*>(modified())->name());
- ui_battleScript->setValue(qobject_cast<Status*>(modified())->battleScript());
- ui_worldScript->setValue(qobject_cast<Status*>(modified())->worldScript());
+ *d->m_status = *qobject_cast<Status*>(m_object);
+ d->resetGui();
+ ObjectUI::discard();
}
-void StatusUI::apply()
+StatusUI::Private::Private(Status* status) :
+ ObjectUIPrivate(status),
+ m_status(status)
{
- *qobject_cast<Status*>(original()) = *qobject_cast<Status*>(modified());
- emit(changed(false));
}
-void StatusUI::discard()
+StatusUI::Private::~Private()
+{
+ delete m_status;
+}
+
+QWidget* StatusUI::Private::makeWidgets(ObjectUI* widget)
+{
+ QWidget *form = openUiFile(":/gui/status.ui", widget);
+ ui_name = form->findChild<KLineEdit*>("varName");
+ ui_battleScript = form->findChild<ScriptWidget*>("varBattleScript");
+ ui_worldScript = form->findChild<ScriptWidget*>("varWorldScript");
+ connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
+ connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script)));
+ connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script)));
+ return form;
+}
+
+void StatusUI::Private::resetGui()
{
- *qobject_cast<Status*>(modified()) = *qobject_cast<Status*>(original());
- setGui();
- emit(changed(false));
+ ui_name->setText(m_status->name());
+ ui_battleScript->setValue(m_status->battleScript());
+ ui_worldScript->setValue(m_status->worldScript());
}
-void StatusUI::nameChanged(const QString& name)
+void StatusUI::Private::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
- qobject_cast<Status*>(modified())->setName(name);
+ m_status->setName(name);
ui_name->setCursorPosition(cursor);
}
-void StatusUI::battleScriptChanged(const Script& battleScript)
+void StatusUI::Private::battleScriptChanged(const Script& battleScript)
{
- qobject_cast<Status*>(modified())->setBattleScript(battleScript);
+ m_status->setBattleScript(battleScript);
}
-void StatusUI::worldScriptChanged(const Script& worldScript)
+void StatusUI::Private::worldScriptChanged(const Script& worldScript)
{
- qobject_cast<Status*>(modified())->setWorldScript(worldScript);
+ m_status->setWorldScript(worldScript);
}