diff options
| author | Ben Boeckel <MathStuf@gmail.com> | 2009-03-01 20:44:32 -0500 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2009-03-01 20:44:32 -0500 |
| commit | 1430a9e2b52109f3f57cfa7a9bb2f68e0dda1365 (patch) | |
| tree | 4e577a25fadedb054e58921a1ced00941d488c90 /sigmodr/widgets/StatusUI.cpp | |
| parent | 4ed55e72070115125732f5125d3da8efd09ffb2b (diff) | |
Made the rest of the widgets use pimpl
Diffstat (limited to 'sigmodr/widgets/StatusUI.cpp')
| -rw-r--r-- | sigmodr/widgets/StatusUI.cpp | 79 |
1 files changed, 41 insertions, 38 deletions
diff --git a/sigmodr/widgets/StatusUI.cpp b/sigmodr/widgets/StatusUI.cpp index f7ea25de..2d3a70b5 100644 --- a/sigmodr/widgets/StatusUI.cpp +++ b/sigmodr/widgets/StatusUI.cpp @@ -17,6 +17,7 @@ // Header include #include "StatusUI.h" +#include "StatusUI_p.h" // Sigmodr core widget includes #include <sigmodr/corewidgets/ScriptWidget.h> @@ -27,72 +28,74 @@ // KDE includes #include <KLineEdit> -// Qt includes -#include <QtCore/QFile> -#include <QtGui/QVBoxLayout> -#include <QtUiTools/QUiLoader> - using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; StatusUI::StatusUI(Status* status, QWidget* parent) : - ObjectUI(parent) + ObjectUI(status, parent), + d(new Private(new Status(*status))) { - setObjects(status, new Status(*status)); + setWidget(d->makeWidgets(this)); } -void StatusUI::initGui() +void StatusUI::apply() { - QFile file(":/gui/status.ui"); - file.open(QFile::ReadOnly); - QWidget *formWidget = QUiLoader().load(&file, this); - file.close(); - ui_name = formWidget->findChild<KLineEdit*>("varName"); - ui_battleScript = formWidget->findChild<ScriptWidget*>("varBattleScript"); - ui_worldScript = formWidget->findChild<ScriptWidget*>("varWorldScript"); - connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); - connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script))); - connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script))); - QVBoxLayout* layout = new QVBoxLayout; - layout->addWidget(formWidget); - setLayout(layout); + *qobject_cast<Status*>(m_object) = *d->m_status; + ObjectUI::apply(); } -void StatusUI::setGui() +void StatusUI::discard() { - ui_name->setText(qobject_cast<Status*>(modified())->name()); - ui_battleScript->setValue(qobject_cast<Status*>(modified())->battleScript()); - ui_worldScript->setValue(qobject_cast<Status*>(modified())->worldScript()); + *d->m_status = *qobject_cast<Status*>(m_object); + d->resetGui(); + ObjectUI::discard(); } -void StatusUI::apply() +StatusUI::Private::Private(Status* status) : + ObjectUIPrivate(status), + m_status(status) { - *qobject_cast<Status*>(original()) = *qobject_cast<Status*>(modified()); - emit(changed(false)); } -void StatusUI::discard() +StatusUI::Private::~Private() +{ + delete m_status; +} + +QWidget* StatusUI::Private::makeWidgets(ObjectUI* widget) +{ + QWidget *form = openUiFile(":/gui/status.ui", widget); + ui_name = form->findChild<KLineEdit*>("varName"); + ui_battleScript = form->findChild<ScriptWidget*>("varBattleScript"); + ui_worldScript = form->findChild<ScriptWidget*>("varWorldScript"); + connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); + connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script))); + connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script))); + return form; +} + +void StatusUI::Private::resetGui() { - *qobject_cast<Status*>(modified()) = *qobject_cast<Status*>(original()); - setGui(); - emit(changed(false)); + ui_name->setText(m_status->name()); + ui_battleScript->setValue(m_status->battleScript()); + ui_worldScript->setValue(m_status->worldScript()); } -void StatusUI::nameChanged(const QString& name) +void StatusUI::Private::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); - qobject_cast<Status*>(modified())->setName(name); + m_status->setName(name); ui_name->setCursorPosition(cursor); } -void StatusUI::battleScriptChanged(const Script& battleScript) +void StatusUI::Private::battleScriptChanged(const Script& battleScript) { - qobject_cast<Status*>(modified())->setBattleScript(battleScript); + m_status->setBattleScript(battleScript); } -void StatusUI::worldScriptChanged(const Script& worldScript) +void StatusUI::Private::worldScriptChanged(const Script& worldScript) { - qobject_cast<Status*>(modified())->setWorldScript(worldScript); + m_status->setWorldScript(worldScript); } |
